On 4 Apr 2012, at 17:00, Frederic Bouvier wrote:

> Thank you James,
> 
> Can you push that to gitorious ?

Done.

Looking at the language docs, 'varying' in a fragment shader really is a 
synonym for 'in', and hence, it makes sense (to me) that assignment to an input 
is disallowed.

But I'm curious, if *no one* else saw this issue, how tolerant most drivers 
are. So far I have the impression my drivers (that's Ati / Apple) are:

        - strict about the language compared to nVidia (or fglrx? or Ati 
Windows?)
        - have lower limits than other people's hardware / platforms
        - aren't very up to date! (in terms of supported GLSL version)

Taken together, this does *not* make me happy - but so long as we can find a 
solution to each problem....

James


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