> Try --prop:/sim/rendering/no-16bit-buffer=true
>
> although the symptoms were a bit different

Same here, this sort of works up to the 4096 map size. I do see shadows and 
lights at night at KSFO, but the shadows are very... restless - they seem to 
flicker quite a bit, and all in all the light I get to see depends very much on 
the view angle - is that normal? The grainy shadow edge seems to be a function 
of the map size, it gets a lot worse when I go to 1024...

Thanks for the fix in any case!

Cheers,

* Thorsten


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