Hi Erik, > De: Erik Hofman > > On Wed, 2012-04-11 at 10:18 +0200, Frederic Bouvier wrote: > > > I have to make guess as I don't have a card that exhibit that > > issue. > > You can try to edit fg/src/Main/renderer.cxx and change > > GL_DEPTH_COMPONENT32 to GL_DEPTH_COMPONENT24. You may also try to > > add the --bpp=32 option to the fgfs command line. > > > > Last, make sure that you didn't enable multithreading in > > preferences.xml > > (AutomaticSelection or something else) > > None of these seems to help but when I apply the attached patch (as > suggested by http://markmail.org/message/yfuz7je43bdzt6h2) at least > the warnings are gone and I see the scenery (but not yet perfect).
With this "patch" you are trading a bug for a bug. Assigning the same attachment to three buffers as the same effect than assigning three different values to the same variable. Regards, -Fred ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel