Hi Erik,

> De: Erik Hofman
> 
> On Wed, 2012-04-11 at 10:18 +0200, Frederic Bouvier wrote:
> 
> > I have to make guess as I don't have a card that exhibit that
> > issue.
> > You can try to edit fg/src/Main/renderer.cxx and change
> > GL_DEPTH_COMPONENT32 to GL_DEPTH_COMPONENT24. You may also try to
> > add the --bpp=32 option to the fgfs command line.
> > 
> > Last, make sure that you didn't enable multithreading in
> > preferences.xml
> > (AutomaticSelection or something else)
> 
> None of these seems to help but when I apply the attached patch (as
> suggested by http://markmail.org/message/yfuz7je43bdzt6h2) at least
> the warnings are gone and I see the scenery (but not yet perfect).

With this "patch" you are trading a bug for a bug. Assigning the 
same attachment to three buffers as the same effect than assigning
three different values to the same variable.

Regards,
-Fred

------------------------------------------------------------------------------
Better than sec? Nothing is better than sec when it comes to
monitoring Big Data applications. Try Boundary one-second 
resolution app monitoring today. Free.
http://p.sf.net/sfu/Boundary-dev2dev
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to