> De: Erik Hofman > > On Wed, 2012-04-11 at 06:25 +0000, Renk Thorsten wrote: > > > The first line says it all. > > > > Okay... so what does it mean?
It means that a required Framebuffer Object failed to setup and the fallback isn't OK for Rembrandt. > > > > > I'd first try to reduce the size of the shadow map : > > > --prop:/sim/rendering/shadows/map-size=1024 > > > > No success, problem persists. > > > > > or reduce the window size : --geometry=800x600 > > > to reduce the memory footprint. > > > > Same as above, problem persists. Also when I use small shadow map > > in addition to 800x600 window no success (leaving aside the fact > > that Flightgear running in a window of less than a quarter of my > > screen isn't really thrilling...) . > > Maybe this may help developers, it's about the same message: > http://forum.openscenegraph.org/viewtopic.php?t=8905 This issue is related to iOS and OGL ES, that is a bit different. There is the concept of implicit attachment in OSG, so INCOMPLETE_ATTACHMENT shouldn't occur if an attachment was missing in the first place. I am thinking of an explicit attachment that failed silently. There is a way to increase the OSG log level, but I don't remember it for the moment. I have to make guess as I don't have a card that exhibit that issue. You can try to edit fg/src/Main/renderer.cxx and change GL_DEPTH_COMPONENT32 to GL_DEPTH_COMPONENT24. You may also try to add the --bpp=32 option to the fgfs command line. Last, make sure that you didn't enable multithreading in preferences.xml (AutomaticSelection or something else) > Plus, so far with one exception (landmass effect at high quality) > pretty much everything so far ran just fine out of the box with very > acceptable framerates. So, I have a feeling that Rembrandt might be > going to leave a lot of folks with blank screens at this point. I > don't want to be negative here, maybe it is a trivial problem, but > this isn't really a shader which I don't really need to see, this > gives me an unusuable Flightgear. Be sure I value your feedback, but we are exploring new lands here. There is not so much OSG deferred rendering example or real application around, so please be forgiving. And I don't think Flightgear is unusable for anybody. The Rembrandt renderer is optional and the classical/2.6 renderer should work for everybody. Regards, -Fred ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel