> Will try. In any case, the information that some fallback code is > probably be running is helpful already, I should be able to check > this easily by setting gl_FragColor to blue in the shader that ought > to be running and investigate from there.
If you can post a screenshot with the buffers displayed, that might help to locate the problem. Regards, -Fred ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

