> > I came across a blog post that compares multiple ways to compress > > the normals in an 8bit texture and I will try that shortly. > > That might be a good idea, at least to save texture memory.
This blog entry is now cited as reference in the Rembrandt wiki page. -Fred ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel