> I have the same bug when the skydome scattering shader is enable. > Are you sure you have disable skydome scattering shader ?
Look, I literally wrote the part of the effect file that controls what shaders run when the skydome shader is enabled and what shaders don't, I did a fair share of the skydome shader code, and I know very well how it looks like when it's on. So may we assume for the purpose of the discussion that when I say the skydome shader is off, it is actually off? Otherwise I feel we'll not get anywhere. > Another possibility is that an extension check fails for you : > <extension-supported>GL_ARB_texture_rg</extension-supported> > Try to locate that line in Effects/model-default.eff and > Effects/terrain-default.eff and remove it or comment it out Will try. In any case, the information that some fallback code is probably be running is helpful already, I should be able to check this easily by setting gl_FragColor to blue in the shader that ought to be running and investigate from there. > Here is a video with a steady view to see shadow stability. Okay, thanks, that's helpful. My flickering is a bit worse than in the first case in this video, but not much. The filtering seems to improve things a lot - what's the downside of it? Cheers, * Thorsten ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel