On Thursday, October 18, 2012 07:58:14 Renk Thorsten wrote:
> > Btw, in terrasync terrain you can safely use gl_Vertex.z as altitude.
> > There are some issues with that one, but only in custom terrain generated
> > after 2009, which you're not interested in supporting anyway.
> 
> FYI, I fixed the snowline problem for custom terrain half a year ago by
> passing camera altitude as uniform and computing absolute vertex altitude
> from camera altitude and the vertical difference. :-) The current point
> seemed to be that Mathias says we _should_ not rely on that even if we
> evidently can.
> 
>  * Thorsten

Hint... I already knew that ;)

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