On Thursday, October 18, 2012 07:58:14 Renk Thorsten wrote: > > Btw, in terrasync terrain you can safely use gl_Vertex.z as altitude. > > There are some issues with that one, but only in custom terrain generated > > after 2009, which you're not interested in supporting anyway. > > FYI, I fixed the snowline problem for custom terrain half a year ago by > passing camera altitude as uniform and computing absolute vertex altitude > from camera altitude and the vertical difference. :-) The current point > seemed to be that Mathias says we _should_ not rely on that even if we > evidently can. > > * Thorsten
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