Tom

> Sent: 06 May 2013 23:11
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation
> 
> Am 2013-05-06 10:35, schrieb Renk Thorsten:
> > If you know of anything else which makes good publicity and can be
> > explained in a picture and a paragraph of text, let me know or better
> > let me have the picture and paragraph of text (preferably by the end
> > of the week).
> 
> * Canvas instances can now be placed on scenery objects. This allows
>   for example creating animated signs/monitors. I've started to create
>   a Visual Docking Guidance System, which is not fully functionally yet
>   but should be complete enough to be used for a screenshot (eg. azimuth
>   guidance is missing)
> 
> * The new tracking animation (similar to Blender's locked-track
>   constraint) allows easily animating complex kinematic systems. For
>   examples gear scissors, landing gear doors attached to struts (also
>   with links and joints in between) or also torque struts connecting
>   multiple gears with independent compression while still tracking each
>   other can be realized. Also any type of strut for eg. cargo ramps can
>   be easily animated.
>   If you want I can create a video of my work in progress C-130J making
>   use of these animations.
> 
The tracking animation sounds useful - do you have any documentation
available? In due course it should end up in fgdata/Docs/model-howto.html
with all the other animations.

Vivian 



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