Tom > Sent: 06 May 2013 23:11 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation > > Am 2013-05-06 10:35, schrieb Renk Thorsten: > > If you know of anything else which makes good publicity and can be > > explained in a picture and a paragraph of text, let me know or better > > let me have the picture and paragraph of text (preferably by the end > > of the week). > > * Canvas instances can now be placed on scenery objects. This allows > for example creating animated signs/monitors. I've started to create > a Visual Docking Guidance System, which is not fully functionally yet > but should be complete enough to be used for a screenshot (eg. azimuth > guidance is missing) > > * The new tracking animation (similar to Blender's locked-track > constraint) allows easily animating complex kinematic systems. For > examples gear scissors, landing gear doors attached to struts (also > with links and joints in between) or also torque struts connecting > multiple gears with independent compression while still tracking each > other can be realized. Also any type of strut for eg. cargo ramps can > be easily animated. > If you want I can create a video of my work in progress C-130J making > use of these animations. > The tracking animation sounds useful - do you have any documentation available? In due course it should end up in fgdata/Docs/model-howto.html with all the other animations.
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