Gerard ROBIN wrote:

Hello I would like to share with you the pleasure of a successful carrier- landing.
http://ghours.club.fr/F-8E_approach.jpg
http://ghours.club.fr/F-8E_hooking.jpg

Great shots. For whatever it's worth, if you turn on anisotropic texture filtering, the textures on the deck in the first shot will be much sharper. This is an environment variable in unix (at least for nvidia) and probably some control panel setting in windows. This also makes a *huge* difference for runway textures as well.

Viewing textured surfaces nearly edge on is a "worst" case scenario for mipmapping (which is something we do) and the textures are forced to be very blury. Unfortunately, that's a very common situation in a flight simulator. You are almost always viewing the runway nearly edge on. Anisotropic texture filtering *really* helps minimize the problem of texture bluring.

Regards,

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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