Gerard ROBIN wrote:
Hello
I would like to share with you the pleasure of a successful carrier-
landing.
http://ghours.club.fr/F-8E_approach.jpg
http://ghours.club.fr/F-8E_hooking.jpg
Great shots. For whatever it's worth, if you turn on anisotropic
texture filtering, the textures on the deck in the first shot will be
much sharper. This is an environment variable in unix (at least for
nvidia) and probably some control panel setting in windows. This also
makes a *huge* difference for runway textures as well.
Viewing textured surfaces nearly edge on is a "worst" case scenario for
mipmapping (which is something we do) and the textures are forced to be
very blury. Unfortunately, that's a very common situation in a flight
simulator. You are almost always viewing the runway nearly edge on.
Anisotropic texture filtering *really* helps minimize the problem of
texture bluring.
Regards,
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
_______________________________________________
Flightgear-users mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d