[EMAIL PROTECTED] wrote:
On Wed, 12 Oct 2005 20:37:21 +0200, Curtis L. Olson
<[EMAIL PROTECTED]> wrote:
Great shots. For whatever it's worth, if you turn on anisotropic
texture filtering, the textures on the deck in the first shot will
be much sharper. This is an environment variable in unix (at least
for nvidia) and probably some control panel setting in windows.
This also makes a *huge* difference for runway textures as well.
Thanks for the tip , could you be more specific about the env.var.?
I seem to find I am spending hours trawling for info every time I need
to know something on FG, I'm starting to shut off.
I never remember the exact environmental variable names. Just look in
the nvidia readme that gets installed with your drivers ... it explains
everything (and much more) there. Or just run the nvidia-settings
utility as Paul suggested. For whatever it's worth, this is completely
external to FG and is handled on the OS/driver level.
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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