Le mercredi 12 octobre 2005 à 13:37 -0500, Curtis L. Olson a écrit :
> Gerard ROBIN wrote:
> 
> >Hello 
> >I would like to share with you the pleasure of a successful   carrier-
> >landing. 
> >
> >http://ghours.club.fr/F-8E_approach.jpg
> >http://ghours.club.fr/F-8E_hooking.jpg
> >  
> >
> 
> Great shots.  For whatever it's worth, if you turn on anisotropic 
> texture filtering, the textures on the deck in the first shot will be 
> much sharper.  This is an environment variable in unix (at least for 
> nvidia) and probably some control panel setting in windows.  This also 
> makes a *huge* difference for runway textures as well.
> 
> Viewing textured surfaces nearly edge on is a "worst" case scenario for 
> mipmapping (which is something we do) and the textures are forced to be 
> very blury.  Unfortunately, that's a very common situation in a flight 
> simulator.  You are almost always viewing the runway nearly edge on.  
> Anisotropic texture filtering *really* helps minimize the problem of 
> texture bluring.
> 
> Regards,
> 
> Curt.
> 
Thanks Curt 
You are right, and you have just opened, (for me) some new interesting
facilities, which are in my Nvidia graphic card.
Graphics processing has never been my first priority, and my know how
about it near to be null :=(

Cheers
-- 
Gerard


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