On Sun, 27 Nov 2005 20:56:42 +0000, David wrote in message 
<[EMAIL PROTECTED]>:

> Paul Duncan writes:
> 
> 
> > 
> > Yeah, I think you're right. So, suppose we say start
> > off with Cessna 172 at KSFO *without* the Nimitz
> > scenario loaded.
> > 
> 
> You need a given time as well, to count the lighting effects out. 
> Suggest --timeofday=noon.  You also need consistency in FSAA and
> anisotropic filtering settings - both of these can hit frame rate on
> pixel-bound setups.
> 
> > Regarding the Linux/Windows issue, my plan was to use
> > frames/second as the key field, and then it any
> > operating system issue *might* become obvious... The
> > results will hopefully speak for themselves.
> > 
> > I can see this survey process is probably something
> > that will be refined over time, but it would be nice
> > to begin with a few data points :-)
> > 
> 
> You also need to get consistency in geometry - eg 800x600, 1024x768
> etc.  Measuring FPS at 2 pixel resolutions and 2 scene complexities
> (eg. Downtown SF vs. somewhere flat and featureless) is a good way of
> finding if you are pixel or polygon limited on a given setup.

..why just 2?  And, what happened to FGBenchmark?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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