Melchior FRANZ wrote: > * Dave Culp -- Monday 19 December 2005 04:39: > >>This should lighten the face of the instrument when the lighting value is >>increased. What I actually get is that *all* objects in that instrument get >>lighter, not just the face. > > > The animation recipe looks good. I'm not sure what happens, but it > must be one of those cases where different objects are forced > together into one branch by some other animation. It looks as if > both face and knob only have one common ssgSimpleState node. > Check the animations and try splitting them, or assign a different > material to both objects. Is this somewhere in CVS already to look at? > > m. > > _______________________________________________ > Flightgear-users mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-users > 2f585eeea02e2c79d7b1d8c4963bae2d >
It seems like the solution to this (common) problem is usually limited to these two actions. When I make an animation with a long list of objects though, it is very inconvenient to use either method. Would it be sensible to have some sort of tag in an animation node that would tell fg to not group the objects listed there and treat the xml block as if there were an identical animation for each object? Also, does anyone have any sort of tool that would dump the structure of a branch of the scenegraph? It would be handy to see whether or not objects share ssgSimpleState nodes, or how and when they get grouped into branches. Josh _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
