* Melchior FRANZ -- Tuesday 20 December 2005 09:13:
> * Josh Babcock -- Tuesday 20 December 2005 02:44:
> > Also, does anyone have any sort of tool that would dump the structure of
> > a branch of the scenegraph?
> 
> I have:   _branch->print()

I should add that this takes three optional args. Verbose example:

  _branch->print(stderr, "\t", 4);

4 is very verbose (each vertex, uv coord, etc. is output). Default
is 3. You just need to find a place to put this. You could write
_branch->getParent(0)->print() in one of the animations. Or in the
aircraft model loader. 

m.

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