Melchior FRANZ wrote:
> * Melchior FRANZ -- Tuesday 20 December 2005 09:13:
> 
>>* Josh Babcock -- Tuesday 20 December 2005 02:44:
>>
>>>Also, does anyone have any sort of tool that would dump the structure of
>>>a branch of the scenegraph?
>>
>>I have:   _branch->print()
> 
> 
> I should add that this takes three optional args. Verbose example:
> 
>   _branch->print(stderr, "\t", 4);
> 
> 4 is very verbose (each vertex, uv coord, etc. is output). Default
> is 3. You just need to find a place to put this. You could write
> _branch->getParent(0)->print() in one of the animations. Or in the
> aircraft model loader. 
> 
> m.
> 
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> 

Ahh, as usual you already have the answer.

Is there by any chance a Nasal binding? A small script that reads the
args from a property tree could be bound to a menu entry and that would
be quite nice.

Josh

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