Melchior FRANZ wrote: > * Melchior FRANZ -- Tuesday 20 December 2005 09:13: > >>* Josh Babcock -- Tuesday 20 December 2005 02:44: >> >>>Also, does anyone have any sort of tool that would dump the structure of >>>a branch of the scenegraph? >> >>I have: _branch->print() > > > I should add that this takes three optional args. Verbose example: > > _branch->print(stderr, "\t", 4); > > 4 is very verbose (each vertex, uv coord, etc. is output). Default > is 3. You just need to find a place to put this. You could write > _branch->getParent(0)->print() in one of the animations. Or in the > aircraft model loader. > > m. > > _______________________________________________ > Flightgear-users mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-users > 2f585eeea02e2c79d7b1d8c4963bae2d >
Ahh, as usual you already have the answer. Is there by any chance a Nasal binding? A small script that reads the args from a property tree could be bound to a menu entry and that would be quite nice. Josh _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
