On Wed, Oct 3, 2012 at 2:37 PM, John Nilsson <j...@milsson.nu> wrote:

> I read that post about constraints and kept thinking that it should be
> the infrastructure for the next generation of systems development, not
> art assets :)
>

Got to start somewhere. The constraint-logic technology could always be
shifted to systems programming after it matures in a low-risk, high-reward
space.



>
> In my mind it should be possible to input really fuzzy constraints
> like "It should have a good looking, blog-like design"
> A search engine would find a set of implications from that statement
> created by designers and vetted by their peers. Some browsing and
> light tweaking and there, I have a full front-end design provided for
> the system.
>
> Then I add further constraints. "Available via http://blahblah.com/
> and be really cheap", again the search engine will find the implied
> constrains and provide options among the cheaper cloud providers. I
> pick one of them and there provisioning is taken care of.
>
> I guess the problem is to come up with a way to formalize all this
> knowledge experts are sitting on into a representation usable by that
> search engine. But could this not be done implicitly from the act of
> selecting a match after a search?
>
> Say some solution S derived from constrains A,B,C is selected in my
> search. I have constraint A,B and D as input. By implication the
> system now knows that S is a solution to D.
>
> BR,
> John
>
>
> On Wed, Oct 3, 2012 at 11:09 PM, David Barbour <dmbarb...@gmail.com>
> wrote:
> > I discuss a similar vision in:
> >
> > http://awelonblue.wordpress.com/2012/09/12/stone-soup-programming/
> >
> > My preferred glue is soft stable constraint logics and my reactive
> paradigm,
> > RDP. I discuss a particular application of this technique with regards to
> > game art development:
> >
> >
> http://awelonblue.wordpress.com/2012/09/07/stateless-stable-arts-for-game-development/
> >
> > Regards,
> >
> > Dave
> >
> >
> >
> > On Wed, Oct 3, 2012 at 8:10 AM, Loup Vaillant <l...@loup-vaillant.fr>
> wrote:
> >>
> >> De : Paul Homer <paul_ho...@yahoo.ca>
> >>
> >>> If instead, programmers just built little pieces, and it was the
> >>> computer itself that was responsible for assembling it all together
> into
> >>> mega-systems, then we could reach scales that are unimaginable today.
> >>> […]
> >>
> >>
> >> Sounds neat, but I cannot visualize an instantiation of this.  Meaning,
> >> I have no idea what assembling mechanisms could be used.  Could you
> >> sketch a trivial example?
> >>
> >> Loup.
> >>
> >>
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> >
> >
> >
> > --
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