On Thu, 18 May 2017 20:38:44 +0700 Ryan Joseph <r...@thealchemistguild.com> wrote:
> I only have some game experience but it’s common to need to perform some sort > of viewport culling/sorting before you can send the data to OpenGL. In general there is no sorting needed and culling is better done on mesh level than vertex level. Culling can be really fast if you do it correctly and don't overdo it. Sending everything you want to draw every frame is definitely wrong for most applications. R. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal