Something has broken badly in movement cost handling for roads and possibly 
rivers, and it seems to be related to the "style" changes.  BR#3599498 
references a saved game that shows the problem nicely if you try to send the 
wagon mentioned to New Rotterdam --- the path it takes is highly suboptimal 
and seems to often ignore the roads.  I have traced the failure to get the 
expected benefit from a road down to TileImprovement.getMoveCost --- the road 
tile improvement at 39,116 for example has a style of 0000 despite being 
nearly surrounded by other tiles with road improvements, thus the 
style.isConnectedTo() test fails.

Out of time now.  Looks like another delay for 0.10.7:-(.

Cheers,
Mike Pope

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