On 25.01.2013 03:32, Michael T. Pope wrote:
> Finally got back to this one...
>
> On Mon, 7 Jan 2013 07:08:30 AM Michael Vehrs wrote:
>    
>>> [Alpha-blended tiles]
>>>        
> Mixed results here.  On the whole I like the blending, but the
> way it is currently applied we are getting funny little corner regions which
> look strange.  See attached.
>    

I saw that, too. I'm not sure where the effect comes from, yet, but I'll 
look into it.

>    
>>> [TileImprovement problems]
>>>        
>> It might be a good idea to distinguish tile improvement
>> connectivity from the style itself, which is basically only a visual
>> attribute.
>>      
> Done/in test.  Still have to do the connectivity fixes when a road is
> completed.
>
> Alas, there must be a bug in the river generator, such that you can have
> rivers that include neighbouring tiles where one is connected to the other,
> but not the reverse.  I am fixing that retrospectively in broken maps at read
> time (we have check/fixIntegrity hooks, might as well use them) but the actual
> bug remains at large.
>
> Cheers,
> Mike Pope
>    

I'll have a look at the river generator, too. And maybe we can add a few 
more unit tests.


Regards

Michael


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