On 25.01.2013 03:32, Michael T. Pope wrote: > Finally got back to this one... > > On Mon, 7 Jan 2013 07:08:30 AM Michael Vehrs wrote: > >>> [Alpha-blended tiles] >>> > Mixed results here. On the whole I like the blending, but the > way it is currently applied we are getting funny little corner regions which > look strange. See attached. >
I saw that, too. I'm not sure where the effect comes from, yet, but I'll look into it. > >>> [TileImprovement problems] >>> >> It might be a good idea to distinguish tile improvement >> connectivity from the style itself, which is basically only a visual >> attribute. >> > Done/in test. Still have to do the connectivity fixes when a road is > completed. > > Alas, there must be a bug in the river generator, such that you can have > rivers that include neighbouring tiles where one is connected to the other, > but not the reverse. I am fixing that retrospectively in broken maps at read > time (we have check/fixIntegrity hooks, might as well use them) but the actual > bug remains at large. > > Cheers, > Mike Pope > I'll have a look at the river generator, too. And maybe we can add a few more unit tests. Regards Michael ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnnow-d2d _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers