On Sat, 19 Jan 2013 10:58:51 AM Michael Vehrs wrote:
> The graphics tree contains the master images from which most of our unit
> images (and some others) are derived. This is mostly inactive. I only
> use the tree to save scripts that produce or convert graphics. The stuff
> in the graphics tree, and likely the other trees is very static, and
> contains little that is directly distributed to our players. If we
> placed it in the trunk, it would have been copied into every branch (I
> think git handles this differently).

+

>[other svn trees]
> As long as the other parts remain accessible in some way, we do not need
> to move them to git. They are pretty much static anyway, and do not
> benefit from version control.

OK.  Lets leave them in svn then.  We can rename that to something like "Svn-
Archive", and then "Git" can become "Code".

> The unfortunately named 0.11.x branch was indeed created for my work on
> the specification. Since all changes were merged back into trunk, the
> branch is only of historical interest. I have no objection to dropping
> it.

OK.  It will be there in the history.

> I have no idea what the unlabeled and vendor branches are for, either.

One or both might be an artefact of the initial cvs2svn import. 

Cheers,
Mike Pope

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