On Sat, 19 Jan 2013 10:58:51 AM Michael Vehrs wrote: > The graphics tree contains the master images from which most of our unit > images (and some others) are derived. This is mostly inactive. I only > use the tree to save scripts that produce or convert graphics. The stuff > in the graphics tree, and likely the other trees is very static, and > contains little that is directly distributed to our players. If we > placed it in the trunk, it would have been copied into every branch (I > think git handles this differently).
+ >[other svn trees] > As long as the other parts remain accessible in some way, we do not need > to move them to git. They are pretty much static anyway, and do not > benefit from version control. OK. Lets leave them in svn then. We can rename that to something like "Svn- Archive", and then "Git" can become "Code". > The unfortunately named 0.11.x branch was indeed created for my work on > the specification. Since all changes were merged back into trunk, the > branch is only of historical interest. I have no objection to dropping > it. OK. It will be there in the history. > I have no idea what the unlabeled and vendor branches are for, either. One or both might be an artefact of the initial cvs2svn import. Cheers, Mike Pope
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