On 14-06-07 07:21 PM, Michael T. Pope wrote:
> On Sat, 07 Jun 2014 10:23:17 -0600
> I saw something like this on Friday, testing with your game from BR#2699.
> The problem there was that the REF navy was trying to get to a particular
> (now inaccessible) drop-off tile before offloading.  Not quite the same
> thing.

Not the same thing, but perhaps triggered by the same type of cause.

> Hopefully the code improved:-).  However I remain unconvinced that
> this is fully understood and/or fixed.

There does seem to be a bit of non-determinism going on. Given what it 
does, improved code and not fully understood/fixed are not necessarily 
mutually exclusive.

>> The reloaded game proceeded normally and the REF almost
>> kicked my butt. I did manage to beat it but it was a bit of a challenge.
>
> That is very gratifying.  Was that before or after the colonial army
> muster was fixed?  And did the intervention force turn up?

After I think. I can't remember when I updated from git. Yes, the 
intervention force did turn up and that made quite a difference. I ended 
up declaring independence before I was really properly prepared but 
other factors were forcing my hand (year count looming) due to having 
lost all but one colony very early on to an AI invasion. It took a while 
to rebuild the industrial base in order to retake my original colonies. 
I actually thought the game was lost at that point but I played through 
and was pleasantly surprised.

> One known problem is that AI naval units now avoid hostile Fort and
> Fortresses, which is an improvement, but the algorithm is too cautious as
> it does not distinguish moves that merely pass by hostile fortifications
> from ones that leave the unit in danger at the end of the turn.  Alas,
> paths whose cost varies dynamically with position within a unit move lead
> to instabilities in the map searching code:-P.

I noticed the fort avoidance behaviour. I remember thinking that it was 
cool that the AI was getting smarter. The extra caution might explain 
the odd landing point the REF used to reach its first target in a recent 
game. (Instead of landing beside the first target, it landed beside a 
different colony and moved its troops overland.)


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