On 14-06-07 07:21 PM, Michael T. Pope wrote: > On Sat, 07 Jun 2014 10:23:17 -0600 > I saw something like this on Friday, testing with your game from BR#2699. > The problem there was that the REF navy was trying to get to a particular > (now inaccessible) drop-off tile before offloading. Not quite the same > thing.
Not the same thing, but perhaps triggered by the same type of cause. > Hopefully the code improved:-). However I remain unconvinced that > this is fully understood and/or fixed. There does seem to be a bit of non-determinism going on. Given what it does, improved code and not fully understood/fixed are not necessarily mutually exclusive. >> The reloaded game proceeded normally and the REF almost >> kicked my butt. I did manage to beat it but it was a bit of a challenge. > > That is very gratifying. Was that before or after the colonial army > muster was fixed? And did the intervention force turn up? After I think. I can't remember when I updated from git. Yes, the intervention force did turn up and that made quite a difference. I ended up declaring independence before I was really properly prepared but other factors were forcing my hand (year count looming) due to having lost all but one colony very early on to an AI invasion. It took a while to rebuild the industrial base in order to retake my original colonies. I actually thought the game was lost at that point but I played through and was pleasantly surprised. > One known problem is that AI naval units now avoid hostile Fort and > Fortresses, which is an improvement, but the algorithm is too cautious as > it does not distinguish moves that merely pass by hostile fortifications > from ones that leave the unit in danger at the end of the turn. Alas, > paths whose cost varies dynamically with position within a unit move lead > to instabilities in the map searching code:-P. I noticed the fort avoidance behaviour. I remember thinking that it was cool that the AI was getting smarter. The extra caution might explain the odd landing point the REF used to reach its first target in a recent game. (Instead of landing beside the first target, it landed beside a different colony and moved its troops overland.) ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers