On Sat, 30 May 2015 10:59:15 +0200 Fenyo <feny...@gmail.com> wrote: > But i think the ages should remain as years instead of turns.
There you have a good point. The Col1 manual documents the years, and the effect of using years is probably to make the game harder with >2 seasons, which is a slight balance to higher seasons generally making things easier. Ages specified as years will be in the patch. >>[GameOption.NUMBER_OF_SEASONS or not] > I think that might not be a bad, but rather a good thing. > Why? > Because a typo will come to the surface sooner! > This is very similar that some programming languages are stronger-typed, > so an error could even come to the surface at compile-time, instead of > run-time. I am familiar with the concept. I is an easy thing to say. However as the release manager and major FreeCol bug fixer, I am often the one who ends up cleaning up the mess and dealing with complaints in a release. OTOH not having an option at all has its benefits, so do not have a firm view either way here. > Then give me a green light for the new modifications when you are done. The ages fix is imminent. I will work on the rest of Turn today, and if all goes well include it in the overnight regression tests. If uninterrupted I will be done on Monday. Cheers, Mike Pope
pgph2xkod24wh.pgp
Description: OpenPGP digital signature
------------------------------------------------------------------------------
_______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers