Hi, > The FreeCol 0.11.4 commit has been made (git.ecbc3b7) but the release > upload is stuck at sourceforge. Nevertheless feel free to push on > with anything we have postponed until after release[1]. Hopefully the > download directory will be live by this time tommorow, at which point > I will upload the website changes, post the release announcements, and > update the trackers.
I saw we have no git tags. I think its customary to do a git tag -a v0.11.4 (some might instead do a tag -s, if they feel its useful). You may want to checkout the commit, tag and push, to make it easier for users or packagers to checkout the release. SF uploads seem to be not repaired still, I guess it takes some more days. I could see some of your uploads named git-date, but downloading failed. You saw they want to sell off SF and Slashdot soon? Not the best time for such an announcement. > Thanks to everyone who has contributed to the best release of FreeCol > ever[2], particularly to the new members of the development team. :) > Looking ahead, my personal rough plans are: > ... > - However the main game has to be the PF list, probably starting with: > #36, #23, #24, #26, #59. - Most of the PF are out of my reach atm, as they are marked Server / AI / WWC1D. I guess we don't have descriptions of the server and network protocol. Exceptions where I might reach some progress are #44, #60 and, oh the irony, the one I argued against doing, #2. Not sure if I do. - I'd like to move some bits and pieces of code between controllers and gui classes, to get a clearer separation of responsibilities. - I'd like to clean up GUI some more to only contain the minimum external API and hide everything else. - I might clean up the code for image resizing some more to make it easier for mods to replace images, by allowing differently sized ones. - I don't particularly like to, but some gui subpanels need to get transparent background to avoid weird looking pattern changes when they are contained inside another panel, which already provides one. - I'd like to intergrate some more unused or higher res art files from the SVN, but can not extract the psd files. > More general thoughts for the next release: > > - We should move to Java 8. Opinions on timing solicited. > Windows users mostly would get Java from Oracle website and only 8 is shown there. Not sure if you can even download 7 anymore without paying a few hundred bucks. People who forgot to upgrade we can tell. For Linux, I guess its same as when we talked about still needing 0.10.7 compatibility. When 8 is in debian stable and derivatives, we might update. Mac, I dont know what they can download. > - Keep hammering on the bug list, we should be able to get it below 40 > unless we get a lot of new needs-info reports. Sadly, most easily fixable bugs are gone. There is missing artwork, Java problems, some vague problems with no clear solution or missing information. > - Even better would be to get the PFs below 30. There are 43 open > ATM, of which I think we can at least improve 23 without depending > on more WWC1D progress. Indeed, if we reach a point where the open > PFs are all low priority (e.g. PF#2) or WWC1D quantitative issues > (PF#34), it will be time for v1.0 IMHO. To me it feels like most are blocked on WWC1D, even some without the tag. Greetings, wintertime ------------------------------------------------------------------------------ _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers