A while back I mentioned that I was working on improvements to trade routes. This work has just been committed. All new functionality is gated by the new "Enhanced Trade Routes" option which is marked as experimental. Nevertheless, it is reasonably well tested in a quite complex game and has held up well so far, so I have taken the opportunity to commit it now at this early point in the release cycle. Of course, I have probably forgotten something, so beware of trade route strangeness.
The new functionality has two parts. The first part attempts to maximize the amount of goods transferred and prevent warehouse overflows, by taking account of the production at the point of delivery and the expected time to make the delivery. The second part adds an Import Level setting to the WarehouseDialog, such that trade route units will never unload more than this amount --- I set this to "40 tools" in the late game, where you want to make sure a bunch of colonies get regularly supplied with what they need to keep building artillery. Cheers, Mike Pope
pgpzGZGAkYcae.pgp
Description: OpenPGP digital signature
------------------------------------------------------------------------------
_______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers