A while back I mentioned that I was working on improvements to trade
routes.  This work has just been committed.  All new functionality is
gated by the new "Enhanced Trade Routes" option which is marked as
experimental. Nevertheless, it is reasonably well tested in a quite
complex game and has held up well so far, so I have taken the opportunity
to commit it now at this early point in the release cycle.  Of course, I
have probably forgotten something, so beware of trade route strangeness.

The new functionality has two parts.  The first part attempts to maximize
the amount of goods transferred and prevent warehouse overflows, by taking
account of the production at the point of delivery and the expected time
to make the delivery.  The second part adds an Import Level setting to
the WarehouseDialog, such that trade route units will never unload more
than this amount --- I set this to "40 tools" in the late game, where you
want to make sure a bunch of colonies get regularly supplied with what
they need to keep building artillery.

Cheers,
Mike Pope

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