> On Sat, 11 Dec 2021 17:44:13 -0000
> "Stian Grenborgen" <stian...@users.sourceforge.net> wrote:
> > BTW, the supporting code that made the game run smoothly on a 200MHz CPU 
> > have disappeared. Like fullscreen mode, buffer strategies (page flipping 
> > etc), aggressive clipping and incremental painting.

Ah, I see aggressive clipping is back.  With current trunk, when units are
making animated moves, I am not seeing about 10-20% off the top part
of the image.  This is particularly amusing with the Seasoned Scout, who
is now the Headless Horseman.

Cheers,
Mike Pope

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