> On Sat, 11 Dec 2021 17:44:13 -0000 > "Stian Grenborgen" <stian...@users.sourceforge.net> wrote: > > BTW, the supporting code that made the game run smoothly on a 200MHz CPU > > have disappeared. Like fullscreen mode, buffer strategies (page flipping > > etc), aggressive clipping and incremental painting.
Ah, I see aggressive clipping is back. With current trunk, when units are making animated moves, I am not seeing about 10-20% off the top part of the image. This is particularly amusing with the Seasoned Scout, who is now the Headless Horseman. Cheers, Mike Pope
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