> [Mike Pope:]
> Ah, I see aggressive clipping is back.  With current trunk, when units are
> making animated moves, I am not seeing about 10-20% off the top part
> of the image.  This is particularly amusing with the Seasoned Scout, who
> is now the Headless Horseman.

Really aggressive; bring out the swords and axes! :-P

The bug is in SwingGUI.animate where the tile bound is used instead of the 
proper unit bounds when updating the map. This bug has been in the code for 
more than a year, but was hidden by the bug triggering a loop of repaints of 
the entire map.

I will fix it :-)


Best wishes,
Stian Grenborgen

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