Hi!

> How about a FreeDOS Developer Studio?

I think SETEDIT comes with some programmer support and
there is some DJGPP IDE (RHIDE?) and maybe others. While
I myself do not use free open source IDE for DOS, but do
remember that the Turbo C / Turbo Pascal IDE was not bad,
I suggest that there could be a discussion in this thread
about experiences that people have with existing DOS IDE,
in particular the free open source ones :-)

Regarding the OTHER aspect of your idea - collecting new
and classic tools which are nice for developers - I agree
that it is good to have all things needed to compile all
standard parts of the FreeDOS distro, but for some, there
will be license issues in providing downloads. You should
just point people to suitable official websites for such
things as the "free museum" Borland compiler versions.

I do not know what the PC Game Programmer's Encyclopedia
license is, but remember that various similar projects
exist, so you could include one which is good and does
have a free license. And of course include RBIL - Ralf
Brown's Interrupt List :-)

> It would combine all of the recommended build tools to build the
> operating from the source.
> 
> I know a lot of the individual components that comprise FreeDOS
> commands are written using various tools, i.e., museum versions of
> Borland compilers, and they also use Turbo Vision (or the free
> representation thereof)
> 
> With that being said (theoretically), would it be a good idea?
> 
> OpenWatcom, NASM, FreePascal, what else?
> 
> I have the PC Game Programmer’s Encyclopedia. Most of those articles
> were public domain documents (the XMS and EMS specifications are in
> there as text files), the GIF87 spec, etc. [...]




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