:-) I looked you up online and figured that might be it, but the *appearance you just put on* was exactly the kind of stuff that would get us in hot water!
Old Pixar guy here. The firemen experience the same sort of trouble, a buzz saw is too much like voice and tricks the codec, etc. You may do better by using tricks of analog synthesis. Bandpass filters, dynamic range compression, etc. On Thu, Dec 17, 2020 at 2:27 PM Jesper Norberg <[email protected]> wrote: > To be clear, I'm working on a game, not for the military ^^ > > /Jesper > > On Thu, Dec 17, 2020 at 11:23 PM Bruce Perens via Freetel-codec2 < > [email protected]> wrote: > >> >> >> On Thu, Dec 17, 2020 at 3:56 AM Jesper Norberg <[email protected]> >> wrote: >> >>> I'm working on a project where I want to add a digital radio feel to >>> military voice lines. >>> >> >> I'm not speaking for the project, but my personal feeling is that this >> endangers the project. >> >> Codecs are on the US Munitions list, and the rules here in the US include >> that if people working on the project who are in the US* render aid *to >> defense projects, for example by answering your questions on this mailing >> list, our work is in danger of coming under the US export laws ITAR or EAR. >> Australia, where David is, has somewhat different rules, and they differ >> among countries. But this is serious stuff, and includes the potential for >> some of us to go to prison. >> >> Thanks >> >> Bruce >> _______________________________________________ >> Freetel-codec2 mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/freetel-codec2 >> > -- Bruce Perens - CEO at stealth startup. I'll tell you what it is eventually :-)
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