Works perfectly!  And cool music, BTW.  I see now that you were talking about a 
tesselation of the sphere's surface.  I thought you intended a 3D irregular 
grid.  Regardless, I certainly didn't notice the camera issue.  I did notice an 
odd squashing of the earth textured sphere, though.

On 02/20/2017 10:12 PM, Vladimyr Burachynsky wrote:
> Glen,
> 
> The Voronoi Mesh  video distribution has been delayed by a connection speed 
> problem and currently can't even view my own cloud storage. I 
> have found a third oddity called for lack of anything better the camera 
> position. 
> as it moves I think at moments that the other two coordinate systems  become 
> conflated and it requires focused attention to account for distinct motions.
> 
> I think you have presented the problem in complex terms and have missed a 
> simple solution. Run it Backwards and forwards , just like in calculus.
> If you get the same input values from a certain output value set then it 
> usually got you full marks. I will get this problem solved yet.
> The most interesting insight is that each is connected by time... 
> 
> I am losing my vision so I wish to use what is left before it all goes. This 
> was all done in Processing  3.0.1 and I am learning it now but it reminds me 
> a  little of C++
> from my old days. So if it runs backwards and forwards just give a heuristic 
> kick in the pants and watch...
> The original code libraries came from a physicist from Belgium, F. VanHoutte.
> There are so many things moving that my machine may not do a good job.
> My interest is to use these meshes to create Insect Wings for CGI.
> 
> https://1drv.ms/v/s!AjdC7pqwzaUUkxtarv1AjHWv1xVr
> 
> It is on the site but you may have to download it and open to see it. Good 
> Luck.
> let me know if it works.

-- 
␦glen?

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