Hi All,

[Oops apologies for 1/2 message sent before. Memo to self: never Alt-Tab
with your right hand, :-) ]
 
>> > 2. Tie-breaking rule
>> >
>> > I chose to break ties by rewarding the first to post.
>> > I suppose other ways are possible (e.g. reward the more
>> > efficient one) but they all seem a little artificial.
>> 
>> This seems fair to me.  First in Best dressed.  I don't think that
>> efficiency and Golf should ever be mentioned in the same sentence :)
>
>`First wins' is not good IMO, perhaps some additional scoring like
>for example using non-average(usual) solution is better? this is
>arguable of cource but it is just an idea... of cource this won't
>be factor for different strokes count solutions...

I agree, "first wins" is a little cruel depending on your time-zone and
spare time. 

IMHO a solution to a good hole should be in the 50-70 char region. That way
there's more scope for "styling" the response. Such styling could include:
- the least number of /a-z/i chars.  
- the largest number of times a chosen bonus character is used
- inefficiency of the algorithm

My particular favourite is how "sorted" the code is 

$code="for(0..9)print";
@chars = map {ord($_)} split //, $code;
for ($x=0; $x+1 < @chars;$x++) {
        $score++ if ($chars[$x]<$chars[$x+1]);
}
print $score

I can hear my big sister saying "now thats just silly!" :-)

Alistair
> ----------------------------------------------------------------------
> Alistair McGlinchy,           [EMAIL PROTECTED]
> Sizing and Performance, Central IT,   ext. 5012,   ph +44 20 7268-5012
> Marks and Spencer, 3 Longwalk Rd, Stockley Park, Uxbridge UB11 1AW, UK 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]]
> Sent: Monday, December 10, 2001 1:33 PM
> To:   [EMAIL PROTECTED]
> Cc:   [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject:      Re: Possible improvements for the next golf apocalypse
> 
> "Anthony J. Breeds-Taurima" wrote:
> > 
> > On Sun, 9 Dec 2001 [EMAIL PROTECTED] wrote:
> > 
> > > While it is still fresh in everyone's minds, I thought I should
> > > make some notes on possible improvements for the next apocalypse.
> > >
> > > 1. Timing
> > >
> > > We probably all spent more time on this than we can afford.
> > > I think 5 days was too long; 2-3 days feels about right.
> > >
> > > It seems fairest to announce the game start time two weeks (say)
> > > before the event, to give people time to prepare.
> > 
> > I think that 5 days was good. Or you could have 2 games going
> > Newbies and Guru.  The Holes would be the same BUT the duration would be
> > different. ie (Newbies 5 days, Guru 2-3 days).  Update the scores and
> announce
> > the winners at the 2-3 day mark BUT don't release the code.  Would that
> be too
> > cruel a punishment for the gurus.
> 
> I think a weekend would be fine (i.e. 2 non-working days)
> 
> > 
> > > 2. Tie-breaking rule
> > >
> > > I chose to break ties by rewarding the first to post.
> > > I suppose other ways are possible (e.g. reward the more
> > > efficient one) but they all seem a little artificial.
> > 
> > This seems fair to me.  First in Best dressed.  I don't think that
> > efficiency and Golf should ever be mentioned in the same sentence :)
> 
> `First wins' is not good IMO, perhaps some additional scoring like
> for example using non-average(usual) solution is better? this is
> arguable of cource but it is just an idea... of cource this won't
> be factor for different strokes count solutions...
> 
> > 
> > > 3. Number of Holes
> > >
> > > Though 9/18 is traditional in golf, five seemed sufficient to
> > > provide an interesting spread of scores. Any more than five
> > > may be unnecessarily cruel.
> > 
> > No more than 6.
> 
> 8 :)
> 
> > 
> > > 4. Hole Difficulty
> > >
> > > When I posted the game, I thought the holes were too easy.
> > > In retrospect, I think they were about right because they were
> > > simple enough to allow novice golfers to have a go, while still
> > > providing a challenge for the elite golfer.
> > 
> > This level was good.  As a newbie, I was certain that I could complete
> the
> > game thought I wouldn't be too far off the pace.
> 
> nothing is too easy :) I think any task wich can be solved with regular,
> readable, non-tricky, few lines (screenpage?) solution will be ok
> 
> > 
> > > 5. Individual Hole Scores - to post or not to post?
> > 
> 
> don't -- just total.
> 
> P! Vladi.
> -- 
> Vladi Belperchinov-Shabanski <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>
> Personal home page at http://www.biscom.net/~cade
> DataMax Ltd. http://www.datamax.bg
> Too many hopes and dreams won't see the light...


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