Hi, Kim. Again no problem on the effects. I am loaded for stuff like that. I have dragon sounds for the Dragon caves as well as the sound of swinging vines. I suppose as a dev I am probably the best one to take on a project of that type. Marrio is a side scroller like Montezuma's Revenge, and I already have a side scroller engine in development. Once Monty is released perhaps I can modify the Monty engine to be a Marrio game. I'm a bit tied at the moment with my current list of games, but I will definately concidder a Marrio type game once I get through with my current projects.
Kim Etheridge wrote: > Thank you, Tom. When I posted this idea, I was expecting the worst. I > expected to be flamed and criticized, but I'm pleased that you proved me > wrong. Anyway, though, as a developer,I'm sure you're knowledgeable about > the time it would take to take on such a project. I'm not a developer, so > I'm clueless about such things. All I know is, more ideas have to be put in > place. Take the dragon caves for example. You'd have to hear the dragon and > the fire sound to know where he is, so that if you've got flower power, you > can go and shoot him. Wouldn't it be nice Anyway, it would be nice if the > game lacked those annoying things that shrink you once you've taken a > mushroom. Anyway, though, I like what you were suggesting as far as the > sounds for the mushroom. The same principle can be applied to flowers, free > men, stars, vines, and whatnot. I wonder who'd develop this game. As far as > I know, Nintendo hasn't released any updates to Mario, so it shouldn't be as > complicated to manage as a Price is Right game. Jim could probably take this > on, if he had the sound files or other tools. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.