Cool! My idea might actually make a difference here. By the way, what's a 
side scroller engine, and how does it work?
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 08, 2006 10:11 AM
Subject: Re: [Audyssey] new game idea


> Hi, Kim.
> Again no problem on the effects. I am loaded for stuff like that. I have
> dragon sounds for the Dragon caves as well as the sound of swinging
> vines. I suppose as a dev I am probably the best one to take on a
> project of that type. Marrio is a side scroller like Montezuma's
> Revenge, and I already have a side scroller engine in development.  Once
> Monty is released perhaps I can modify the Monty engine to be a Marrio
> game. I'm a bit tied at the moment with my current list of games, but I
> will definately concidder a Marrio type game once I get through with my
> current projects.
>
>
>
> Kim Etheridge wrote:
>> Thank you, Tom.  When I posted this idea, I was expecting the worst. I
>> expected to be flamed and criticized, but I'm pleased that you proved me
>> wrong. Anyway, though, as a developer,I'm sure you're knowledgeable about
>> the time it would take to take on such a project. I'm not a developer, so
>> I'm clueless about such things. All I know is, more ideas have to be put 
>> in
>> place. Take the dragon caves for example. You'd have to hear the dragon 
>> and
>> the fire sound to know where he is, so that if you've got flower power, 
>> you
>> can go and shoot him. Wouldn't it be nice Anyway, it would be nice if the
>> game lacked those annoying things that shrink you once you've taken a
>> mushroom.  Anyway, though, I like what you were suggesting as far as the
>> sounds for the mushroom. The same principle can be applied to flowers, 
>> free
>> men, stars, vines, and whatnot. I wonder who'd develop this game. As far 
>> as
>> I know, Nintendo hasn't released any updates to Mario, so it shouldn't be 
>> as
>> complicated to manage as a Price is Right game. Jim could probably take 
>> this
>> on, if he had the sound files or other tools.
>
>
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