Sounds awesome, Tom.  Just a note though, I think Angela should be able to 
fall off the ladders.  If anyone is not paying attention and steps off a 
ladder, they'll fall, and she should too, health points being deducted the 
higher up she is and, therefore, the farther she falls.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 07, 2006 2:32 PM
Subject: [Audyssey] Monty patch status and news.


>
> Hi, listers.
> I know many of you are interested where we are with the Monty patch. I'm
> glad to say it is almost ready for release. I am expecting it to hit the
> web site in the next 24 to 48 hours or so. I'll be given a more specific
> time when I know for certain when I plan to post.
> Since you all want to know what is going on I am pasting in the release
> notes from today which will explain all the major changes and updates
> done to the game so far.
>
> Montezuma's Revenge
>
> Release Notes
>
> July 7, 2006
>
> The following patch release contains a number of changes and bug fixes
> since version Alpha 1. Please, read this document to find out important
> changes since Alpha 1.
> In the previous release the spacebar or numpad 0 key was held down
> followed by an arrow key to jump. In this patch to jump simply press
> spacebar or numpad 0 and Angela will jump in the direction she is
> facing. See manual for more information on jumping.
> In the previous release sometimes Angela would unexpectedly die when
> jumping. This error has been corrected, and all tests to this point
> indicate this error is completely gone.
> In the prier release it was possible to jump through the ceiling to
> other levels in the temple. This bug has been corrected, and it is no
> longer possible to jump through the ceiling.
> In the previous release there was an error where Angela could climb up
> ropes and then climb through the ceiling. This bug has now been
> corrected, and climbing ropes now acts normally stopping Angela at the
> top of a rope.
> At the beginning of temple 1 the monster detection key, m, would
> announce a snake which was not there. This error has been removed, and
> monster detection now appears to be working properly.
> In the prier release there was a bug where the object scan key, o, would
> not find scrolls, torches, and ropes. This bug has been corrected, and
> is working now.
> Sometimes when walking through the temple Angela would freeze and would
> not move. An error was discovered in the level1.map file which has now
> been corrected. Traveling through the temple without freezing should
> work at this point.
> In the first release of Alpha 1 Angela would fall off of ladders when
> she went to far left or right. This has now been changed. It is now no
> longer possible for Angela to fall off a ladder.
> In the previous release when Angela ran int to walls and ceilings Angela
> would scream. This behavior has been changed to simply have Angela let
> out a simple gasp.
> New in this release you can now view a map of temple 1. To view the map
> press v, and escape will exit. Use the arrow keys, numpad navigation
> keys, or other movement keys to navigate the map. For more information
> on viewing the map see the official manual.
> In the first release of Alpha 1 there was an error in the way sounds
> were rendered. This has been corrected, and sounds should sound more
> balanced and natural. In addition the internal volume for the effects
> has been braught up so they can be heard easier.
>
>
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