Sounds awesome, Tom. Just a note though, I think Angela should be able to fall off the ladders. If anyone is not paying attention and steps off a ladder, they'll fall, and she should too, health points being deducted the higher up she is and, therefore, the farther she falls. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, July 07, 2006 2:32 PM Subject: [Audyssey] Monty patch status and news.
> > Hi, listers. > I know many of you are interested where we are with the Monty patch. I'm > glad to say it is almost ready for release. I am expecting it to hit the > web site in the next 24 to 48 hours or so. I'll be given a more specific > time when I know for certain when I plan to post. > Since you all want to know what is going on I am pasting in the release > notes from today which will explain all the major changes and updates > done to the game so far. > > Montezuma's Revenge > > Release Notes > > July 7, 2006 > > The following patch release contains a number of changes and bug fixes > since version Alpha 1. Please, read this document to find out important > changes since Alpha 1. > In the previous release the spacebar or numpad 0 key was held down > followed by an arrow key to jump. In this patch to jump simply press > spacebar or numpad 0 and Angela will jump in the direction she is > facing. See manual for more information on jumping. > In the previous release sometimes Angela would unexpectedly die when > jumping. This error has been corrected, and all tests to this point > indicate this error is completely gone. > In the prier release it was possible to jump through the ceiling to > other levels in the temple. This bug has been corrected, and it is no > longer possible to jump through the ceiling. > In the previous release there was an error where Angela could climb up > ropes and then climb through the ceiling. This bug has now been > corrected, and climbing ropes now acts normally stopping Angela at the > top of a rope. > At the beginning of temple 1 the monster detection key, m, would > announce a snake which was not there. This error has been removed, and > monster detection now appears to be working properly. > In the prier release there was a bug where the object scan key, o, would > not find scrolls, torches, and ropes. This bug has been corrected, and > is working now. > Sometimes when walking through the temple Angela would freeze and would > not move. An error was discovered in the level1.map file which has now > been corrected. Traveling through the temple without freezing should > work at this point. > In the first release of Alpha 1 Angela would fall off of ladders when > she went to far left or right. This has now been changed. It is now no > longer possible for Angela to fall off a ladder. > In the previous release when Angela ran int to walls and ceilings Angela > would scream. This behavior has been changed to simply have Angela let > out a simple gasp. > New in this release you can now view a map of temple 1. To view the map > press v, and escape will exit. Use the arrow keys, numpad navigation > keys, or other movement keys to navigate the map. For more information > on viewing the map see the official manual. > In the first release of Alpha 1 there was an error in the way sounds > were rendered. This has been corrected, and sounds should sound more > balanced and natural. In addition the internal volume for the effects > has been braught up so they can be heard easier. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.