My thoughts exactly. It'll be interesting to see what other sorts of adventures Angela can get into.
It ain't pretty when the pretty leaves you with no place to go. >From: Thomas Ward <[EMAIL PROTECTED]> >Reply-To: Gamers Discussion list <gamers@audyssey.org> >To: Gamers Discussion list <gamers@audyssey.org> >Subject: Re: [Audyssey] Monty patch status and news. >Date: Sun, 16 Jul 2006 13:31:49 -0400 > >Hi, Bryan. >Well, one thing I have noticed not only as an author, game dev, and >business person is companies do well when they have an icon or a popular >character. >Nintendo made it big with Mario. That is there main character, they have >an entire world based around him, and whenever games seam to slow they >can put out another Mario game adding to his saga. >What's more some games such as the Toomb Raider series have become >popular enough to be licensed for toys, books, and movies. >So developing a central character, good story line, and games based on >it would be a nice addition to our comunity. > > > >Bryan Peterson wrote: > > That kind of thinking could very well go towards expanding the AG market >and > > maybe, just maybe, the sighted awareness of same. Then again it also >just > > sounds like a lot of fun. It's time the AG market had its share of >signature > > characters. The Mainstream market has Mario, Link, Mega Man and Samus to > > name a few, so why shouldn't our own market, small though it be at >present, > > have its own signature characters? Angela Smith might just be one of >them. > > Super Liam might as well if and when Liam finds the time to resume work >on > > SL2. I just hope that doesn't end up becoming one of those projects that > > gets underway and then gets forgotten by the wayside. I remember a big > > fiasco on the AudioGames.net forum where one of the posters claimed that >the > > sighted gaming industry didn't have that sort of problem. That is far >from > > true of course. The reason it's so much more noticeable for us audio >gamers > > is because we don't have nearly as many people developing games and > > therefore nowhere near as many titles released or in progress per year. >It's > > funny. The mainstream market could have four or five-hundred scrapped >titles > > a year (this is just hypothetical and should therefore not be taken too > > seriously), and barely anyone bats an eye. Then we have our market where >if > > a single title is scrapped it causes a big blowout. But anyway I got > > seriously off the main topic so I think I'll end this post before I say > > something stupid. > > > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can >visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.