Hi, Mich. The new framework is not up there yet as I will be posting it when I actually have a product which needs it. In fact, it is a good idea I don't put it up to soon as someone might decide to upgrade to it and break compatibility with STFC and Monty current which still use 1.1.
Mich Verrier wrote: > hi tom and all. I am wondering is the new Microsoft dot net frame work up on > your web sight?or will this be included in the download package for Alfa 2 > of monty? > from Mich Verrier from New Liskeard Ontario Canada > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <gamers@audyssey.org> > Sent: Wednesday, August 09, 2006 5:52 AM > Subject: [Audyssey] Monty news and updates. > > > >> Hello gamers, >> Early this week, Monday, I began the process of updating Montezuma's >> Revenge to the 2.0 .NET Framework. In the process I have decided to also >> make a drastic alteration in the way game audio is handled. >> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the >> sound effects. While that is generally ok allot of testers felt that the >> handling of sound effects just isn't quite right, and the roll off >> factor for sounds sounds fake and unnatural. I plan to correct this by >> rewriting the audio class for the game and will be using full virtual 3D >> buffers which will correct this issue. It should sound much more natural >> when the job is complete. >> Another major change I have planned is using DirectX DirectInput to >> handle game movement and keyboard control. In Alpha 1 allot of folks >> were discontent with the way keyboard input was handled. True I was just >> using a standard Windows form event to handle input. Again while >> functional the major problem with that was it couldn't support multiple >> keyboard controls such as control+right arrow to speed run or space >> arrow key to jump. As a result this will be changed to be more flexable >> with keyboard commands. >> So what can you expect in the updated release? In the upcoming release I >> plan to really overhall the core engine. This is going to take a quite a >> long time to do. Not sure when Alpha 2 will be out, but it won't be soon >> with this stuff in the works. >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.