hi ok thanks a lot. for letting me know. well good luck and i am shure you will have a really cool game when it is finnished
from Mich Verrier from New Liskeard Ontario Canada ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, August 09, 2006 8:38 AM Subject: Re: [Audyssey] Monty news and updates. > Hi, Mich. > The new framework is not up there yet as I will be posting it when I > actually have a product which needs it. In fact, it is a good idea I > don't put it up to soon as someone might decide to upgrade to it and > break compatibility with STFC and Monty current which still use 1.1. > > > Mich Verrier wrote: >> hi tom and all. I am wondering is the new Microsoft dot net frame work up >> on >> your web sight?or will this be included in the download package for Alfa >> 2 >> of monty? >> from Mich Verrier from New Liskeard Ontario Canada >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: <gamers@audyssey.org> >> Sent: Wednesday, August 09, 2006 5:52 AM >> Subject: [Audyssey] Monty news and updates. >> >> >> >>> Hello gamers, >>> Early this week, Monday, I began the process of updating Montezuma's >>> Revenge to the 2.0 .NET Framework. In the process I have decided to also >>> make a drastic alteration in the way game audio is handled. >>> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the >>> sound effects. While that is generally ok allot of testers felt that the >>> handling of sound effects just isn't quite right, and the roll off >>> factor for sounds sounds fake and unnatural. I plan to correct this by >>> rewriting the audio class for the game and will be using full virtual 3D >>> buffers which will correct this issue. It should sound much more natural >>> when the job is complete. >>> Another major change I have planned is using DirectX DirectInput to >>> handle game movement and keyboard control. In Alpha 1 allot of folks >>> were discontent with the way keyboard input was handled. True I was just >>> using a standard Windows form event to handle input. Again while >>> functional the major problem with that was it couldn't support multiple >>> keyboard controls such as control+right arrow to speed run or space >>> arrow key to jump. As a result this will be changed to be more flexable >>> with keyboard commands. >>> So what can you expect in the updated release? In the upcoming release I >>> plan to really overhall the core engine. This is going to take a quite a >>> long time to do. Not sure when Alpha 2 will be out, but it won't be soon >>> with this stuff in the works. >>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.