hmm? interesting. when i brought that comment up a few months ago i got
replies back saying that direct x was a lot better and easier to program
with.

regards,

damien




----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, September 04, 2006 10:48 PM
Subject: Re: [Audyssey] Game development was intro


> Hi Damien,
> First, if you are using DirectX 8 with VB.NET no wonder you are getting
> a crash dialog. You aren't suppose to use DirectX 8 with VB.NET. You
> need DirectX 9.0C SDK, and nothing earlier.
> Second, While it is true the entire .NET framework is large, 30 MB of
> libraries, bare in mind that .NET is becoming a core part of the Windows
> operating system, and will be included in Windows Vista as a core part
> of the os. So games written with .NET framework 2 should just install
> and run on Vista out of the box.
> With older operating systems like Win 98 before .NET was written
> naturally Microsoft has a Windows update for 98, ME, 2000 etc which
> upgrades them, but generally speaking it is a one time upgrade provided
> no new new major versions hasn't come out. FYI. .NET 2 will run v1.1 and
> 1.0 .NET apps provided they were not locked to an installer which
> searches only for a specific build number of .NET.
> Third, you said you have more libraries than our necessary you are
> cutting .NET short. Actually, what MS has done is packed everything most
> applications need in to a nice set of libraries which are easy to
> understand, program with, and bare in mind .NET apps are not a "compiled
> binary as much as are converted to a runtime language, (MSIL.) Like Java
> all apps need a runtime environment which makes the application quickly
> portable across operating systems, devices, etc without a recompile.
> Packing it all in to a 30 to 50 MB runtime for portability which most
> developers sees is the way of the future for programs.
> Fourth, as for your comments about C++ only needing DirectX that isn't
> always true. There are allot of libraries you can include from the Win32
> API in your game, and  those dll files are already preinstalled as a
> part of the Windows os already.
>
>
>
> x-sight interactive wrote:
> > thing is though with all these .net applications is you need more
libraries
> > than are necessary. that's the only problem i find, net framework this,
data
> > access components that, microsoft xml the other, bearing in mind that on
> > some systems, mine included, a program written in vb.net that uses
direct x
> > 8 and the net framework tends to bring up one of those crash dialogs.
> >
> > at least with a language like c++ the only real essential library you
need,
> > like one written in vb6, is direct x, and i don't know how you guys feel
> > about this, but it must be the right version. if you go too early you'll
be
> > very limited, but if you go too late then it's going to be a bit of a
pain
> > for the average computer user, let's just say. of course the other thing
is
> > some people are just very cautious with upgrades, not only because of
> > security, but privacy and compatibility also.
> >
> > regards,
> >
> > damien
> >
>
>
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