hey shaun i could give you msvs98 (visual studio 6 enterprise) if you should really want it, just getting it to you though. that's if you want to learn vb or c++ or something. that does have some rather useful tools with it.
regards, damien ----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, September 05, 2006 12:52 AM Subject: Re: [Audyssey] Game development was intro > Not to mention all the downloads. > I have msxml I think, not sure. > I have the directx that comes with xp and the latest mdac from windows update. > So thats like 9mb gone. > But dx9 is 50mb, dotnet 1 is 30 and dotnet 2 is also 30 so 110mb. > Then there are the packs for both which come to another 30mb maybe > less, so 160mb for all that. > I havn't had any issues on any system with all those loaded. > However I'm always upgrading things. > I have every kit on the devkit damon has collected. > I have autoit, python with pygame, pysonic, pymidi pytts and pyaa. > My latest addition is mde from nasa that does math programming and > sound speech and other things. > Ofcause with all that and other stuff both my hard drives are about > full, both internal and external only 40gb. > I'm probably going to buy a 500gb external at the end of the year to > pour all my mp3s and other stuff on. > And well for a while that should releave the situation. > At 08:30 a.m. 5/09/2006, you wrote: > >thing is though with all these .net applications is you need more libraries > >than are necessary. that's the only problem i find, net framework this, data > >access components that, microsoft xml the other, bearing in mind that on > >some systems, mine included, a program written in vb.net that uses direct x > >8 and the net framework tends to bring up one of those crash dialogs. > > > >at least with a language like c++ the only real essential library you need, > >like one written in vb6, is direct x, and i don't know how you guys feel > >about this, but it must be the right version. if you go too early you'll be > >very limited, but if you go too late then it's going to be a bit of a pain > >for the average computer user, let's just say. of course the other thing is > >some people are just very cautious with upgrades, not only because of > >security, but privacy and compatibility also. > > > >regards, > > > >damien > > > > > >----- Original Message ----- > >From: "Thomas Ward" <[EMAIL PROTECTED]> > >To: "Gamers Discussion list" <gamers@audyssey.org> > >Sent: Monday, September 04, 2006 8:02 PM > >Subject: Re: [Audyssey] Game development was intro > > > > > > > Hi Rachel, > > > Yes, I think C#.net, (called C-Sharp,) is a good starter language. I'll > > > explain a bit about myself and why I feel that way. > > > When I was in college taking Computer Science courses I took a course in > > > basic C++ and an advanced C++ course. I found that the language was > > > powerful, but there is allot of knolege needed to write a simple Windows > > > application. If you were to write something in C++ an esential book to > > > read would be Windows Programming by Microsoft press. The book is > > > something like 1000 or 1200 pages long and some of the code you need is > > > dificult for a beginner is extremely complicated. > > > In 2001/2002 Microsoft decided to come out with their .NET platform, and > > > one of the new languages was C#.NET. One of the things that has made > > > C#.NET popular amung amature and professional programmers is Microsoft > > > has simplified many basic tasks for drawing buttons, Windows, and other > > > controls. They used the Visual form editor from Visual Basic, and gave > > > it the power of a C++/Java style language without all the complication > > > involved with it. Now, days using C#.NET just go to your project menu > > > and tell it to add a new Windows form, and it generates one for you. > > > Want to add a new class go to projects ask it to add a class and it > > > will, and then you can modify the generated class to your needs. If you > > > want to add a button, timer, listbox, etc go to the toolbox drop one on > > > to your form, and modify it to your needs. It speeds up development at > > > the same time simplifying things for you. > > > One of the powers of C#.NET and even VB.NET is you don't need to know > > > allot of info on how Windows works to write good apps. All you need to > > > know is what classes are in what framework dll files, and you can then > > > create what is known as an object to access the properties in that class. > > > For example, lets assume you have a simple form called window. Look how > > > easy it is in C#.NET to change the width and height of the window using > > > objects and built in classes. > > > > > > window.Height = 300; > > > window.Width = 300; > > > > > > Our object is called window. The Height and Width variables belong to > > > window, and you can change them thus actually effecting the width and > > > height of the window being shown. Pretty simple and cool right? > > > Another reason I suggest going with C#.NET is it's growing support from > > > Microsoft as well as professional and amature developers. At one time > > > Microsoft DirectX use to come with Visual Basic 6 and C++ examples. > > > Well, since DirectX 9.0 and later the only two languages now officially > > > documented and supported is C++ and C#.NET, and there is very little to > > > no official support for VB.NET although it can work with DirectX 9 if > > > you fight with it and know what you are doing. Since C#.NET has been > > > released to the public in 2002 there have been a handful of C#.NET books > > > written about game programming, and only one that I know of for VB.NET, > > > and the one VB.NET book was terrible at best. To ice the cake, as it > > > were, when Kickstart DirectX 9 came out to show off the new features for > > > DirectX 9 it was done in C#.NET not VB.NET or C++. That really says > > > support for C#.NET is growing and the Visual Basic languages are slowly > > > in decline. > > > The final point is that on non Windows operating systems such as Mac OS > > > and Linux they use a .NET Framework called mono. If memory serves me > > > correctly it can run almost any precompiled .NET binary, but the mono > > > compiler will only except C#.NET source code if someone on those > > > operating systems was doing .NET development. > > > So by and large in 2003 when I opened U.S.A. Games I saw the simplicity, > > > the power, etc in C#.NET and chose it as my game development language. I > > > have never regreted my decision. I know enough about other languages to > > > write my games in VB, C++, Java, etc however C#.NET has proven not to > > > disappoint me, and I really enjoy it. I can easily recommend it to > > > anyone interested in writing accesible games. > > > > > > > > > > > > _______________________________________________ > > > Gamers mailing list .. Gamers@audyssey.org > > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >visit > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > > any subscription changes via the web. > > > > > > > > > > > > > > > > >_______________________________________________ > >Gamers mailing list .. Gamers@audyssey.org > >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >any subscription changes via the web. > > > > > >-- > >No virus found in this incoming message. > >Checked by AVG Free Edition. > >Version: 7.1.405 / Virus Database: 268.11.7/437 - Release Date: 4/09/2006 > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.