hey shaun i could give you msvs98 (visual studio 6 enterprise) if you should
really want it, just getting it to you though. that's if you want to learn
vb or c++ or something. that does have some rather useful tools with it.

regards,

damien




----- Original Message -----
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 05, 2006 12:52 AM
Subject: Re: [Audyssey] Game development was intro


> Not to mention all the downloads.
> I have msxml I think, not sure.
> I have the directx that comes with xp and the latest mdac from windows
update.
> So thats like 9mb gone.
> But dx9 is 50mb, dotnet 1 is 30 and dotnet 2 is also 30 so 110mb.
> Then there are the packs for both which come to another 30mb maybe
> less, so 160mb for all that.
> I havn't had any issues on any system with all those loaded.
> However I'm always upgrading things.
> I have every kit on the devkit damon has collected.
> I have autoit, python with pygame, pysonic, pymidi pytts and pyaa.
> My latest addition is mde from nasa that does math programming and
> sound speech and other things.
> Ofcause with all that and other stuff both my hard drives are about
> full, both internal and external only 40gb.
> I'm probably going to buy a 500gb external at the end of the year to
> pour all my mp3s and other stuff on.
> And well for a while that should releave the situation.
> At 08:30 a.m. 5/09/2006, you wrote:
> >thing is though with all these .net applications is you need more
libraries
> >than are necessary. that's the only problem i find, net framework this,
data
> >access components that, microsoft xml the other, bearing in mind that on
> >some systems, mine included, a program written in vb.net that uses direct
x
> >8 and the net framework tends to bring up one of those crash dialogs.
> >
> >at least with a language like c++ the only real essential library you
need,
> >like one written in vb6, is direct x, and i don't know how you guys feel
> >about this, but it must be the right version. if you go too early you'll
be
> >very limited, but if you go too late then it's going to be a bit of a
pain
> >for the average computer user, let's just say. of course the other thing
is
> >some people are just very cautious with upgrades, not only because of
> >security, but privacy and compatibility also.
> >
> >regards,
> >
> >damien
> >
> >
> >----- Original Message -----
> >From: "Thomas Ward" <[EMAIL PROTECTED]>
> >To: "Gamers Discussion list" <gamers@audyssey.org>
> >Sent: Monday, September 04, 2006 8:02 PM
> >Subject: Re: [Audyssey] Game development was intro
> >
> >
> > > Hi Rachel,
> > > Yes, I think C#.net, (called C-Sharp,) is a good starter language.
I'll
> > > explain a bit about myself and why I feel that way.
> > > When I was in college taking Computer Science courses I took a course
in
> > > basic C++ and an advanced C++ course. I found that the language was
> > > powerful, but there is allot of knolege needed to write a simple
Windows
> > > application. If you were to write something in C++ an esential book to
> > > read would be Windows Programming by Microsoft press. The book is
> > > something like 1000 or 1200 pages long and some of the code you need
is
> > > dificult for a beginner is extremely complicated.
> > > In 2001/2002 Microsoft decided to come out with their .NET platform,
and
> > > one of the new languages was C#.NET. One of the things that has made
> > > C#.NET popular amung amature and professional programmers is Microsoft
> > > has simplified many basic tasks for drawing buttons, Windows, and
other
> > > controls. They used the Visual form editor from Visual Basic, and gave
> > > it the power of a C++/Java style language without all the complication
> > > involved with it.  Now, days using C#.NET just go to your project menu
> > > and tell it to add a new Windows form, and it generates one for you.
> > > Want to add a new class go to projects ask it to add a class and it
> > > will, and then you can modify the generated class to your needs. If
you
> > > want to add a button, timer, listbox, etc go to the toolbox drop one
on
> > > to your form, and modify it to your needs. It speeds up development at
> > > the same time simplifying things for you.
> > > One of the powers of C#.NET and even VB.NET is you don't need to know
> > > allot of info on how Windows works to write good apps. All you need to
> > > know is what classes are in what framework dll files, and you can then
> > > create what is known as an object to access the properties in that
class.
> > > For example, lets assume you have a simple form called window. Look
how
> > > easy it is in C#.NET to change the width and height of the window
using
> > > objects and built in classes.
> > >
> > > window.Height = 300;
> > > window.Width = 300;
> > >
> > > Our object is called window. The Height and Width variables belong to
> > > window, and you can change them thus actually effecting the width and
> > > height of the window being shown. Pretty simple and cool right?
> > > Another reason I suggest going with C#.NET is it's growing support
from
> > > Microsoft as well as professional and amature developers. At one time
> > > Microsoft DirectX use to come with Visual Basic 6 and C++ examples.
> > > Well, since DirectX 9.0 and later the only two languages now
officially
> > > documented and supported is C++ and C#.NET, and there is very little
to
> > > no official support for VB.NET although it can work with DirectX 9 if
> > > you fight with it and know what you are doing. Since C#.NET has been
> > > released to the public in 2002 there have been a handful of C#.NET
books
> > > written about game programming, and only one that I know of for
VB.NET,
> > > and the one VB.NET book was terrible at best. To ice the cake, as it
> > > were, when Kickstart DirectX 9 came out to show off the new features
for
> > > DirectX 9 it was done in C#.NET not VB.NET or C++. That really says
> > > support for C#.NET is growing and the Visual Basic languages are
slowly
> > > in decline.
> > > The final point is that on non Windows operating systems such as Mac
OS
> > > and Linux they use a .NET Framework called mono. If memory serves me
> > > correctly it can run almost any precompiled .NET binary, but the mono
> > > compiler will only except C#.NET source code if someone on those
> > > operating systems was doing .NET development.
> > > So by and large in 2003 when I opened U.S.A. Games I saw the
simplicity,
> > > the power, etc in C#.NET and chose it as my game development language.
I
> > > have never regreted my decision. I know enough about other languages
to
> > > write my games in VB, C++, Java, etc however C#.NET has proven not to
> > > disappoint me, and I really enjoy it. I can easily recommend it to
> > > anyone interested in writing accesible games.
> > >
> > >
> > >
> > > _______________________________________________
> > > Gamers mailing list .. Gamers@audyssey.org
> > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >visit
> > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > > any subscription changes via the web.
> > >
> > >
> > >
> >
> >
> >
> >_______________________________________________
> >Gamers mailing list .. Gamers@audyssey.org
> >To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >any subscription changes via the web.
> >
> >
> >--
> >No virus found in this incoming message.
> >Checked by AVG Free Edition.
> >Version: 7.1.405 / Virus Database: 268.11.7/437 - Release Date: 4/09/2006
>
>
>
> _______________________________________________
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
>



_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to