Hi tom,
Interesting thoughts. Probably choosing owns own ship class and attributes 
would be better, or at least more fun.
As a side note, what about crew? I can put the enterprise right next to 
another galaxy class ship and say they are the same, but the crew of the 
enterprise really rises the  bar. Will crew on ships have ratings or have 
some effect on overall ship performance?
For example,  a good weapons officer could hit targets more accuratly and do 
more damage than a poor one, an engineer of excellent ability could get more 
power for the ship for shields were an average one might not.
Just some thoughts on the subject.
The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, September 15, 2006 11:34 AM
Subject: [Audyssey] STFC generic vs popular starships.


> Hi all,
> While I am working on the design documentation for the real time Trek
> game I'm wondering about something. While there are several classes of
> starships I can include in the game most of the ships are unfamiliar to
> all but the true Star Trek follower. Here is an example of what I mean.
> There is the Sovereign-class, and the most popular ship of the class is
> Enterprise E. My guess is most people are going to want to be Enterprise
> and ignore any other ships of the class such as Monarchy, Seleya, etc in
> favor of the ship they know. Although, game play using either of the
> ships would be identical. However, it might be a change of pace to play
> out an adventure for a ship we don't know as well.
> On the other hand we have other classes such as the Intrepid. The most
> popular ship of that class is U.S.S. Voyager. However, I have seen other
> ones mentioned or seen briefly on DS9 during the dominion war such as
> the U.S.S. Haden.
> Bottom line is do you guys like the option of choosing less known ships
> or would you rather I just use the most popular ship of each class and
> pick from those. For example, Defiant, Enterprise, Voyager, etc...
> If we use less known ships as well like Seleya it won't preform any
> different from Enterprise, but have a different name. If I added other
> Intrepid class ships like Hayden and Itasca they will perform the same
> as Voyager, but be a different ship.
> Since we are talking about multiple ships and classes do you guys want a
> wide range of classes to pick from. For example, the Excelsior-class is
> a very old class, but they were used clear up in to the DS9 era ships
> like U.S.S. Pendragon. They aren't as well armed as the Sovereign-class,
> are better armed than the Intrepid-class, but are very slow compared to
> modern standards. Most modern designs do warp 9.7 and above with the
> Excelsiors only doing warp 9.4. However, all Excelsior-Class ships in
> the TNG and DS9 era have been upgraded with the Type X phaser array and
> carry a torpedo payload of 120. Double that of the Intrepid-Class,
> probably good enough for a slug fight, but not good if speed is critical
> to the mission.
> Then, you have the Saber-Class frigates. From all I have read on them
> they are pretty much like an Intrepid-Class armourment and speed wise,
> but rather than just photons some of them carry quantums as well.
> So anothr question is how much does difference matter? Are you guys more
> interested in justplaying the popular ships we know and love or are you
> interested more in a true sim style game where you can basicly make up
> your ship with all the features you want based on known classes, and you
> can pick class and name of your ship?
>
>
>
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