They're just games. If you're concerned about what games are teaching children, I'd worry about the fact that you have five-year-olds playing fighter games like Mortal Combat. I think games like Toy Robbery and Bobby's Revenge are just harmless fun, and most children old enough to play the games are smart enough to realize that. ----- Original Message ----- From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, September 20, 2006 1:01 AM Subject: [Audyssey] the negativity of santa claus in accessible games
> > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > HI all > > Thomas and raul, I beg you; please don't put me on moderated status. I > would like to give upbuilding criticism. I'm not use to offer upbuilding > criticism. If you think my criticism is not upbuilding, kindly advise > me but please don't put me on moderated status because I really intend > it to be upbuilding criticism. > > So far there are 2 accessible games around the theme christmass > produced. Both of them are really nice games, but its sad that both of > them features the negative side of santa claus. These 2 games are toy > robbery from l-works and bobby's revenge from BSC games. IN the one > game the boy wants to kill santa claus and in the other game the boy > wants to steal santa claus' presents. Don't you think that children will > learn to be naughty through these games if they don't deserve presents. > Say for instance a child is naughty and he doesn't deserve presents for > christmass. By playing these games will also teach him to do a similar > thing towards the person in his family or friend circuit or parent's > friend circuit who plays the role of santa claus? > > I think when developing games around the theme of santa claus, the focus > should be shifted more positively. Like the suggestion I mentioned to > liam about the ape, protecting presents from harm. > > Its just upbuilding criticism I would like to share. > > A game can be developed for example where santa claus runs around, > giving presents. You must be quick to catch him to get a present. Each > time you catch him you get a present. A game can be developed where > santa claus is also riding on a sleigh, each time you catch him on his > sleigh he gives you a present. It can also be a game where the > sleigh goes from left to right and if you miss him, if he gets it right > to get off the screen, then you loose the game. Just like bobby's > revenge, but the focus is shifted more positively; each time you catch > him on his sleigh you get a present; instead of trying to shoot him > because you were naughty, not deserving a present. > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.