Well, I have comprehensive sound libraries that I will be using, so if 
anyone needs an ambience sound or something, I might have it. Hmmmmm. I'll 
have to think of what kind of game I'll create.
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 07, 2006 6:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Good site, and highly useful methinks when the audio gamemaker comes out.
> Some of their selections were a bit odd though.
>
> thinking rpg environments, i was looking for some wind sound effects.
> Searching under "wind" brought me lots of smashing window sounds, whilst
> searching under "weather" got some wonderful rain and thunder effects, but
> no wind.
>
> Also, when trying to find ambience for dungeon environments, the only 
> entry
> it got me (when I searched under "Tunnels" was an underground train ;D.
> Though I would guess that a dungeon environment would be fairly easy to
> recreate using the audio game maker's own acoustics, and maybe some 
> dripping
> water or burning torche effects for a bit of atmosphere.
>
> Hopefully though, once a community of audio game producers has built up,
> there will be a fair library of generic object sounds available to use.
> though I don't think it would be right to copy the sounds people create
> themselves, specifically for charactors or situations in their own games.
>
> so, taking sod as an example, sounds like the wind, step, and weapon 
> firing
> sounds would probably be okay to copy, sinse they're fairly generic 
> objects,
> but the monster sounds are unique to sod. If you coppied the mutant human
> sound into your own game, for all intents and purposes, your monsters are
> then Sod mutant humans, whatever you intend them to be. so if you used the
> mutant human sound for an ogre in a fantasy game, it wouldn't actually be 
> an
> ogre, imho it'd be more like a sod mutant human pretending to be an ogre.
>
> it would be like cutting the sprites (graffic representations of
> charactors), out of one main stream game and coppying them into another, 
> and
> in most cases this isn't exactly legal.
>
> Of course, if you were making a sod 2 or something like, you'd need the
> mutant human sound to represent mutant humans.
>
> but other than that, i really! don't think coppying the charactor sounds
> from other games is a good idea, even if it were legal.
>
> Beware the Grue!
>
> Dark.
>
> charactors),
> ----- Original Message ----- 
> From: "Sarah" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, December 07, 2006 10:27 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
>> along with the main sound effect tha tis suposed to be playing. should I
>> just deal with it? ah well no worries.
>>
>> SA&g
>
>
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