Well, I have comprehensive sound libraries that I will be using, so if anyone needs an ambience sound or something, I might have it. Hmmmmm. I'll have to think of what kind of game I'll create. ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, December 07, 2006 6:42 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Good site, and highly useful methinks when the audio gamemaker comes out. > Some of their selections were a bit odd though. > > thinking rpg environments, i was looking for some wind sound effects. > Searching under "wind" brought me lots of smashing window sounds, whilst > searching under "weather" got some wonderful rain and thunder effects, but > no wind. > > Also, when trying to find ambience for dungeon environments, the only > entry > it got me (when I searched under "Tunnels" was an underground train ;D. > Though I would guess that a dungeon environment would be fairly easy to > recreate using the audio game maker's own acoustics, and maybe some > dripping > water or burning torche effects for a bit of atmosphere. > > Hopefully though, once a community of audio game producers has built up, > there will be a fair library of generic object sounds available to use. > though I don't think it would be right to copy the sounds people create > themselves, specifically for charactors or situations in their own games. > > so, taking sod as an example, sounds like the wind, step, and weapon > firing > sounds would probably be okay to copy, sinse they're fairly generic > objects, > but the monster sounds are unique to sod. If you coppied the mutant human > sound into your own game, for all intents and purposes, your monsters are > then Sod mutant humans, whatever you intend them to be. so if you used the > mutant human sound for an ogre in a fantasy game, it wouldn't actually be > an > ogre, imho it'd be more like a sod mutant human pretending to be an ogre. > > it would be like cutting the sprites (graffic representations of > charactors), out of one main stream game and coppying them into another, > and > in most cases this isn't exactly legal. > > Of course, if you were making a sod 2 or something like, you'd need the > mutant human sound to represent mutant humans. > > but other than that, i really! don't think coppying the charactor sounds > from other games is a good idea, even if it were legal. > > Beware the Grue! > > Dark. > > charactors), > ----- Original Message ----- > From: "Sarah" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Thursday, December 07, 2006 10:27 PM > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > >> Thanks I got it the site sounds pretty good. I hear some ambeient sounds >> along with the main sound effect tha tis suposed to be playing. should I >> just deal with it? ah well no worries. >> >> SA&g > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.