Here is how I would work it. You're planning your moves, in real time. As you go from ship to ship, you scan and do all that--but it all takes time. Then, if one ship gets into firing position, everything else stops and that one ship becomes the focal point. All you can do is fly by the seat of your pants and fight. When that ship's fighting is done, you either continue commanding it, or in the event it is destroyed, you go to a nearby ship. What if two engagements occur simultaneously? You just fight out the first battle and then once it's over go to the second ship's battle. Yeah, I know, the ships couldn't interact. Hmmmmmm Well, I guess the battle would be sort of turn based, the enemy not being able to fire till you're done or if you wait more than five secs to fire. By the way, just imagine real time combat--you aim at a ship, and press 1 for phasers. You hear a power-up sound, and when it gets to a desirable high pitch, you hit space and nail 'em. To launch torpedoes, just hit 2 for photon and 3 for quantum--as many times as you want so you don't have to stop combat to tell the computer how many to launch. Well, this all sounds kinda stupid written down, but |I'll send it on anyway--maybe you can get something useful out of it.
Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, December 14, 2006 10:03 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. > Hi, > > Quote > I would love a real-time fleet-command game, but there is a > caveat. In order for that to be the most satisfying, the order > language would need to be sophisticated enough to allow for some > fairly fine control of your other ships. > End quote > > That does seam like one reason for ruling out real time play. Massive > real time command and strategy is difficult to program at best. > As you probably know GTC has simple instructions like go north, south, > east west, follow, stay, etc... I was thinking the same although that > doesn't really help plan major offensives. > The AI needed to successfully play would be complicated as the > Federation starships would have to be able to not just react to enemy > offensives but be able to go on the offensive as well. > > Quote > I would also want the > ability to designate flag ships for different fleet elements and > switch back and forth between them, so as to be available to command > conflicts in separate locations. > End Quote > > Yeah, that would be a problem. I wasn't thinking of switching commands > like that, but having one ship, and the others under AI driven commanders. > If you could switch you would potentially loose track of any offensive > under way under your previous command, and end up losing that ship or > ships to enemy attack. > > Quote > This would mean that ships not > under command would need to have a fairly robust AI to handle > themselves in combat. > End quote > > Yes, and is the most difficult aspect of going rts if it goes that way. > > Quote > A fleet command (based at a star base) would > also be useful so as to be able to monitor the entire military situation. > End snip > > Well, as over all commander of the fleet I would think you could gather > that info from anywhere you were. > > Anyway, those are some good thoughts. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: > 12/13/2006 > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.