Hi Cara,
Yes, doing true sequential play would be very prohibitive. Even though I 
lost much of the 1.0 source do to an accident some of the original 
source code can be saved and reused to recreate v2.0.
I'd like to save much of the original v1.0 game source as possible to 
jump-start v2.0.
 
Cara Quinn wrote:
>    Actually Tom, Quake generates messages as different players / bots do 
> different things in real time, but I think the work involved in making this 
> happen for the Trek game would make it prohibitive; in other words, a 
> complete rewrite.  ICK!!!
>
>    -And again, your point with the explosions and such happening all at 
> once and people not knowing what's going on is a valid one, as many of you 
> have reported that very thing in Quake, even though there are messages to 
> let players know, so unless someone actually knows a little bit about the 
> game ahead of time, and what to expect, it could be rather 
> disconcerting.  Anyway, just a few thoughts....
>
>    Have a great evening!...
>
> Smiles,
>
> Cara
>   


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