Hi Christopher, Now, that sounds more reasonable now that I have a clearer idea of what you are talking about. I'll see what I can do.
Christopher Bartlett wrote: > Tom, > > I think you misunderstand my idea. Let me clarify. > > There is a game called Diplomacy, originally put out by the > Avalon Hill company that was a strategic-level WWI game. Players > take the part of one of the seven major powers in Europe circa > 1901. Turns consist of three phases, diplomacy, during which > players negotiate alliances, peace treaties, etc, orders writing, > during which each player writes a set of orgers for his or her > units and the resolution phase, where all the orders are compared > and resolved. > > Each player has no advance knowledge of the opponents' orders, > and must construct his or her orders based on an assessment of > what the others are going to do, based on tactical position and > clues gained through diplomacy. As such, the strategic problem > is somewhat more complex, since the game is a game of in-plete > information. > > What I proposed for STFC was a similar concept. You'd eliminate > the preliminary diplomatic phase of course, but the player(s) > would use the normal input methods to plot orders. Other players > computer or human, would do the same. After all moves are > plotted, the game would execute the orders, describe the results > and give messages to the human player(s). > > There is no need for multithreading, simply process all turns > without knowledge of the next turn's movements. The order of > oper'ns might look like: > 1. Get input for all human player turns. > 2. Create computer player turns, based on present positions, not > including knowledge about the human players' moves. > 3. Process weapon firing. Give messages describing results. > 4. Move all ships according to their orders, subject to changes > from weapons damage. > 5. Lather, rinse, repeat until end of game. > > Note that the only change from the way things happen now is that > moves are calculated before the computer paayers know what the > human player(s) are doing. > > Christopher Bartlett > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.