Dark,

It actually is very much related to games, as we were talking about the reasons 
for audio game piracy. In your eagerness to offer philosophical talking points, 
you entirely missed the point I was making. Hence why I referenced Android as 
well.

The days of small and individual developers creating and designing games and 
apps is returning with a vengeance, not *just* on Apple platforms, but on 
others as well.

Distribution has never been free. This is simply ignorance. Before the 
Internet, one needed to produce physical discs, be that floppies or optical 
discs, to sell games. Later, the Internet came along, and one must purchase 
server space and bandwidth to host titles for download, pay for credit card 
transaction services, and so on. These things are neither free, nor cheap.

The overhead is actually more expensive for us to offer Windows titles that Mac 
or iOS ones with Apple's fee.

Plenty of non-profit organizations are just as bad or worse than corporations, 
so that does not solve the problem either.

And, not all corporations are evil. The world is not made up of black and 
white. It is rendered in infinite shades of gray.

I do think you need to, whether you agree with them or not, become more 
educated on Apple's models if you're going to try to debate the merits of them. 
Apple does not exercise a "complete control" model, as you put it. This is a 
common misconception usually banded about by folks in Microsoft's or 
Android/Linux camps, and is based on a number of falsehoods and/or 
exaggerations.

Apple is a huge contributor to open source, for instance. Both webkit and the 
Darwin projects were spearheaded by Apple, and indeed, many of Apple's 
competitors freely use webkit in competing products.

The Mac is not locked down in the way that iOS is. Android is swamped with 
malware because of the open model it employs with virtually no oversight. You 
couldn't pay me enough to use an Android phone, even if I wasn't an Apple user, 
because of the numbers of malware infested apps in their official marketplace. 
Extremes are bad. All open is bad…all closed is bad. Apple has found a sweet 
spot that works well, in my opinion.

As I said above, there are infinite shades of gray, and some very good reasons 
why Apple does things the way they do that benefit the users directly. There 
are some decisions that Apple has made that I do not agree with, too, but I am 
able to weigh out these various pros and cons individually and determine if the 
pros still outweigh the cons. They do. Just as I don't hate everything 
Microsoft does, either, though I do not use their products on a day-to-day 
basis.

Ultimately, the main point is whether or not blind gamers are pirating games 
because of philosophical reasons, as you assert. I think that idea is 
ridiculous. I understand that you have some strongly held philosophical beliefs 
of your own, and that's fine…but they do not apply to this situation.

On Apr 24, 2013, at 10:06 AM, dark <d...@xgam.org> wrote:

> Hi josh.
> 
> i'm afraid I disagree on distribution completely, since if you look at the 
> markup that goes into prophit, even for something with little to no cost it 
> is unbelieveable. i would be quite happy paying individual people, it is 
> paying massive companies that I disagree with.
> 
> i do agree amazon mp3 and the like are good ways of paying individual 
> musicians, but they still only cover a certain percentage of what happens, 
> also I am not absolutely convinced by apple's absolute control model since if 
> Apple doesn't think what you've got will sell, well tough. While paying a 
> small percentage to apple for ful distribution digitally is better than 
> paying a record company, it is still not ideal and still leaves far too much 
> control in the hands of one organization, and just! on that organizations 
> terms.
> 
> while I know you are huge fans of everything Apple, I myself am a little too 
> suspect of company motivations when they have that level of control. 
> Microsoft were bad enough, but at least distribution was comparatively free. 
> Myself, I'm not convinced fair distribution method will ever be achieved 
> until it is controled by a none prophit organization so that individuals can! 
> get paid for their work directly without massive markup going to the middle 
> men.
> 
> Since however this discussion is distinctly not related to games we'd better 
> stop.
> 
> All the best,
> 
> Dark. 
> 
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