wow is that the percentages of that. that is out standing. I can't beleve that it's so high.

bfn
James

--------------------------------------------------
From: "Dennis Towne" <s...@xirr.com>
Sent: Tuesday, April 30, 2013 5:34 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Wondering about the size of the audio gamingcommunity

When it comes to selling actual copies of standalone games, the piracy
rate is typically between 90% and 98% of the total.  If your game is
popular and your anti-piracy protection is weak, one player in 50 will
buy your game.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Apr 30, 2013 at 1:54 PM, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
Ian, it has been a while since I've checked but Swamp had over 3000 unique players last time I looked at the numbers. I believe it was in the neighborhood of 3600, but that could have changed a lot since then, especially with my exceptionally buggy 2.9 release ROFL! :D

As you've stated with your own players, these 3600 players of a free game would not translate into 3600 players of a paid game. You'd have to get numbers from someone who has sold a commercial game to better judge the size of the audio games community in terms of "willing to pay" players.

- Aprone

--- On Tue, 4/30/13, Ian Reed <supp...@blindaudiogames.com> wrote:

From: Ian Reed <supp...@blindaudiogames.com>
Subject: [Audyssey] Wondering about the size of the audio gaming community
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Tuesday, April 30, 2013, 3:19 PM
Hi Tom, Dark, and developers,

Tom, I was just curious to know how many people are
subscribed to this list.
It would give me a bit more of an idea about the size of the
audio gaming community.

Dark, I noticed that forum.audiogames.net states there are
12,762 registered users.
I wonder if this number includes spam bots that created
accounts and were subsequently banned.
Do you have any idea about the number of registered users
who have visited the site in recent history?

Just curious.  I appreciate any information you can
share.

It would also be very interesting to hear the number of
actual audio game sales from developers but I understand if
they wish to keep this private.

For my part I will share that I have between 90 and 190
unique players of my games in a month and have had 513 users
register to play since my first release.

These numbers are definitely not something to base a
business on as even 190 users playing my free games does not
equal 190 users willing to purchase a game.
And if I may say so, recent conversations on this list lead
me to believe that a high number of people would attempt to
pirate any games offered for purchase which make those
numbers even weaker.

My games are perhaps not as well targeted or advertised as
others so I wonder if there is a lot more audio games
community out there.

I have also heard Aprone quote numbers in the thousands for
those who play Swamp on a fairly consistent basis.  I'd
be interested to hear those again if you're reading Aprone.

Draconis, you seem to be able to maintain a very
professional company which includes more than just
yourself.
As an audio game developer who would love to someday be able
to support myself full time writing audio games I'd be
interested to know if your company is able to support you
full time or is more of a supplemental income.

Feel free to write me off list if anyone is willing to share
things on an individual basis but not with the entire list.

Ian Reed
supp...@blindaudiogames.com


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