for some reason, i'm shocked about the piracy number, especially with
VI folks.  And they wonder why developers don't stick around?

maybe it's an exajuration, but still.


On 4/30/13, Dallas O'Brien <dallas.r.obr...@gmail.com> wrote:
> In regards to finding out a little more about who games and how many are out
> there. I would suggest creating a survey page, and transmitting it on
> Twitter and other social networks. You would be very surprised how quickly
> it gets out there, and how many people will respond. Just a suggestion, but
> perhaps you could create something to find out. Would be very interesting to
> know who plays what kind of games, what games people would be interested in
> if it were to be created. And how many are out there in total, and other
> such information.
> Regards:
> Dallas
>
>
> On 01/05/2013, at 7:13, Thomas Ward <thomasward1...@gmail.com> wrote:
>
>> Hi Ian,
>>
>> Well, the number of members who are subscribed to the Audyssey list
>> generally is about 300 give or take a few. In the six years or so
>> since I have been moderating the list sometimes it has been as low as
>> 280 and as high as 320 per month. It just depends on how many
>> subscribe and unsubscribe. However, I don't believe that is anywhere
>> near the number of actual people who are out there playing games.
>>
>> I think the best estimates given is that the audio games community is
>> somewhere between 1000 and 2000 members total. However, as yet I don't
>> know if there is a good way to run a survey to find out something more
>> substantial.
>>
>> Cheers!
>>
>>
>> On 4/30/13, Ian Reed <supp...@blindaudiogames.com> wrote:
>>> Hi Tom, Dark, and developers,
>>>
>>> Tom, I was just curious to know how many people are subscribed to this
>>> list.
>>> It would give me a bit more of an idea about the size of the audio
>>> gaming community.
>>>
>>> Dark, I noticed that forum.audiogames.net states there are 12,762
>>> registered users.
>>> I wonder if this number includes spam bots that created accounts and
>>> were subsequently banned.
>>> Do you have any idea about the number of registered users who have
>>> visited the site in recent history?
>>>
>>> Just curious.  I appreciate any information you can share.
>>>
>>> It would also be very interesting to hear the number of actual audio
>>> game sales from developers but I understand if they wish to keep this
>>> private.
>>>
>>> For my part I will share that I have between 90 and 190 unique players
>>> of my games in a month and have had 513 users register to play since my
>>> first release.
>>>
>>> These numbers are definitely not something to base a business on as even
>>> 190 users playing my free games does not equal 190 users willing to
>>> purchase a game.
>>> And if I may say so, recent conversations on this list lead me to
>>> believe that a high number of people would attempt to pirate any games
>>> offered for purchase which make those numbers even weaker.
>>>
>>> My games are perhaps not as well targeted or advertised as others so I
>>> wonder if there is a lot more audio games community out there.
>>>
>>> I have also heard Aprone quote numbers in the thousands for those who
>>> play Swamp on a fairly consistent basis.  I'd be interested to hear
>>> those again if you're reading Aprone.
>>>
>>> Draconis, you seem to be able to maintain a very professional company
>>> which includes more than just yourself.
>>> As an audio game developer who would love to someday be able to support
>>> myself full time writing audio games I'd be interested to know if your
>>> company is able to support you full time or is more of a supplemental
>>> income.
>>>
>>> Feel free to write me off list if anyone is willing to share things on
>>> an individual basis but not with the entire list.
>>>
>>> Ian Reed
>>> supp...@blindaudiogames.com
>>>
>>>
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>>
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