Hi Charles,

Yes. I developed the other 9 tables, and the bulk of the work involved in the 
PBX engine.

On May 4, 2013, at 1:17 PM, Charles Rivard <wee1s...@fidnet.com> wrote:

> If memory serves me correctly, James North came up with ESP Pinball Classic. 
> Adora Entertainment, Josh who I can't remember the last name of at the 
> moment, created the other 9 tables.
> 
> ---
> Shepherds are the best beasts, but Labs are a close second.
> ----- Original Message ----- From: "hayden presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Saturday, May 04, 2013 10:19 AM
> Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
> 
> 
>> You know, I do find it interesting that his two pinball games remain to this
>> day the only two we have. I am a little surprised that nobody has ever
>> attempted to create one since.
>> 
>> Best Regards,
>> Hayden
>> 
>> 
>> -----Original Message-----
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
>> Sent: Saturday, May 04, 2013 3:42 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
>> 
>> Hi Clement,
>> 
>> Exactly. The mouse demo was suppose to give gamers an idea of how Max
>> Shrapnel was to be controlled, and to give them a little practice using the
>> mouse as Max Shrapnel was to be largely played using the mouse much like
>> Swamp is today.  Of course, I remember people wined and complained about
>> lack of keyboard support back then as they did with Che over Rail Racer and
>> Jeremy over Swamp until a majority found out they actually  liked it. Lol.
>> 
>> Anyway, I think a lot of people forget what a great innovator James North
>> really was. He created Alien Outback before Justin and Dan came out with
>> Troopanum. He came out with Dynaman before Phil came out with Pac-Man Talks
>> for Windows. He created Monkey Business and I think it was the very first
>> attempt at an audio FPS game. He wrote Pinball Classic and it still remains
>> only one of two pinball games for the blind. He came out with his rendition
>> of Montezuma's Revenge in 2004 which is the very first audio 2d
>> side-scroller with a vertical and horizontal axis of movement. Shall I
>> continue?
>> 
>> The point is James North created a lot of firsts, and this community would
>> be a lot worse off without his contributions. Oh, sure Troopanum would have
>> come along, and I'm sure Phil would have released Pac-Man Talks for Windows
>> as he did. Someone would have come up with a 2d side-scroller eventually,
>> but all of these things were done in the first few years of the audio game
>> industry and James North was the one cranking out new games and new ideas
>> that other devs hadn't thought about yet.
>> 
>> Cheers!
>> 
>> 
>> On 5/4/13, Clement Chou <chou.clem...@gmail.com> wrote:
>>> Hi Tom.
>>> The way I understood it.. that mouse demo was going to be one of the
>>> features of Max Shrapnel in terms of how it was controlled. I'm not
>>> sure how
>>> 
>>> into that style of multiplayer pvp shooter you are similar to things
>>> like Counterstrike or Unreal Tournament, but it would be great to see
>>> something like that some time down the road. Not saying right now, of
>>> course, just a suggestion for a possible project. Max Shrapnel, when I
>>> read the features list James put up on Alchemy, was my dream game...
>>> because that was at the peak of the hype at the time which was
>>> Counterstrike 1.6, probably one of the most popular multiplayer shooters
>> out there.
>> 
>> ---
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> 
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