The trouble with translating 3d fps games into pure audio is that you are
going to miss a lot of the precision that you can get by visual observation.
I'm not saying audio quake was bad, just not as precise as I would like it
to be. It was a lot of fun, but too often I found myself and saw other
people just holding down the control key while trying to aim with the arrow
keys. It isn't really a design thing, and I think Audio Quake and road to
Rage have tapped into something good. And sniping doesn't work as complexly
in audio shooters as in sighted ones. Sure you have long range rifles, but
I've never been able to snipe from somewhere far and above my opponent. And
I think that aiming could be refined a bit more as well, so that it isn't
just centre your opponent by turning and then just mashing the fire button.
If you watch videos or watch sighted people playing games like Call of Duty
or Counterstrike, the shots don't come nearly as often... because for one,
ammo is scarce... and for another, there are more precise aiming and or lock
on features. Just some thoughts. Having said that though, I love Audio Quake
and Road to Rage... because they're the closest we've gotten to those types
of games. There are just things that could be taken further is all. We could
always discuss this offlist as well since this is somewhat of a pet interest
of mine too, I'm just not a programmer. lol
----- Original Message -----
From: "Cara Quinn" <caraqu...@caraquinn.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 04, 2013 5:17 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
HI Clement,
I'm curious why you're saying that Audio Quake was 'too lucky?"
The original (pre-Jedi Quake) version is Quake itself with only the
adaptive features in place to allow VI players to play the game.
Can you clarify your comments a bit for me? I ask as the first-person 3D
genre is obviously a pet interest of mine. ;)
So I'm curious to hear more feedback on how this has worked for other VI
players.
thanks so much!
Smiles,
Cara :)
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